Le Fri, 23 Oct 2009 15:53:02 +0200, Olof Bjarnason a écrit :
> 
> This would be way to speed up things in an image processing algorithm:
> 1. divide the image into four subimages 2. let each core process each
> part independently 3. fix&merge (along split lines for example) into a
> resulting, complete image

Well, don't assume you're the first to think about that.
I'm sure that performance-conscious image processing software already has 
this kind of tile-based optimizations.
(actually, if you look at benchmarks of 3D rendering which are regularly 
done by "enthusiast" websites, it shows exactly that)

Antoine.

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