On 14 Sep, 00:05, Carl Banks <pavlovevide...@gmail.com> wrote: > Dice3DS works fine with PyOpenGL 3.x.
PyOpenGL is a bad idea anyway, due to the overhead of Python function calls and ctypes. Doing 3D in "pure" Python at least requires NumPy arrays as vertex arrays and/or extensive use of display lists. But there are better alternatives. My current approach is use Cython + NumPy, and accumulate calls to OpenGL in a C function. I prefer to keep calls to OpenGL in C (not Cython), because this way I don't have to define the OpenGL API to Cython. Cython merely becomes a glue layer between Python and C. With NumPy support in Cython, this is a nice way of storing contiguous vertex array. NumPy even allows Fortran ordering, which is used by OpenGL. Another nice way of using OpenGL from Python is the Fortran bindings (f90gl or F03GL). One can accumulate calls to OpenGL in a Fortran 95 subroutine, and make it callable from Python with f2py. -- http://mail.python.org/mailman/listinfo/python-list