What is usually meant when Python is mentioned in the context of game
scripting is that it's relatively easy for a game's developers to embed
a Python interpreter into the game.  Python would then be used to
control higher-level gameplay elements like artificial intelligence
while the game's native language (probably C) handles the heavy lifting
(e.g. rendering, collision detection, etc).

This does /not/ mean that you will be able to use Python to modify your
favorite game, unless it happens to already have an interpreter
built-in.  Maybe some resident gamers here can list some games that use
Python for user-accessible scripting; I don't know of any.

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