illume wrote:
On Dec 8, 7:31 pm, alex23 <[EMAIL PROTECTED]> wrote:
On Dec 8, 2:26 pm, illume <[EMAIL PROTECTED]> wrote:

pygame is simpler to learn, since it doesn't require you to know how
to create classes or functions.
I'm not sure if I'd be quick to tout that as an advantage... :)

Hi,

It's easier to teach only requiring *using* classes, and functions
than *creating* them.  This is important if it's being used to teach
programming - as you don't need to teach people two fairly large
concepts before you can do anything.

Every program defines a function that maps input from the external world (possible null, but not for a game) to output to the external world (presumable not null, certainly not for a game). So defining internal function objects is not that big a step.

I agree that creating new classes is a big step, and that using callbacks can be a mind-twister.

tjr

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