Virgil Stokes wrote:
I have been using Python for a short time and I find it a very flexible language, and easy to learn and use. I have also worked some with PyGame and used it to create a simple animation that is controlled by the mouse and keyboard. The animation is designed to move filled circles around on the screen and is driven by a data file that defines (indirectly), the next relative position of each circle. And for my purposes (queueing demo in the classroom) this works quite well. However, I would now like to create a Python GUI that would allow a user to control the animation, via buttons, sliders, etc.

I am certainly not a Python expert and have never worked with the creation of a GUI. I would appreciate greatly any advice from those who have worked with Python GUIs as to the best way to proceed.

There have been discussions on the PyGame mailing lists about the merits of different gui options for use specifically with pygame. There may be something at the site, or archives there. News.gmane.org should also have an archive for the gmane.comp.python.pygame mirror.

--
http://mail.python.org/mailman/listinfo/python-list

Reply via email to