On 28 Juni, 08:32, Carl Banks <[EMAIL PROTECTED]> wrote: > On Jun 27, 10:58 pm, defn noob <[EMAIL PROTECTED]> wrote: > > > right. im an idiot anyway. i can just draw the lines before entering > > the loop, problem solved... > > Do not do that; it'll create a busy loop and use 100% of CPU. Use > pygame.event.wait() instead. It waits for an event to occur, without > using CPU cycles. > > Carl Banks
pygame.init() screen = pygame.display.set_mode(size) while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() screen.fill(screencolor) draw((500, 20), 5) pygame.display.flip() pygame.event.wait() running that i cant close the program... what must i do? create an event at mouse click? -- http://mail.python.org/mailman/listinfo/python-list