On Jun 27, 10:58 pm, defn noob <[EMAIL PROTECTED]> wrote: > right. im an idiot anyway. i can just draw the lines before entering > the loop, problem solved...
Do not do that; it'll create a busy loop and use 100% of CPU. Use pygame.event.wait() instead. It waits for an event to occur, without using CPU cycles. Carl Banks -- http://mail.python.org/mailman/listinfo/python-list