On Jun 27, 10:58 pm, defn noob <[EMAIL PROTECTED]> wrote:
> right. im an idiot anyway. i can just draw the lines before entering
> the loop, problem solved...

Do not do that; it'll create a busy loop and use 100% of CPU.  Use
pygame.event.wait() instead.  It waits for an event to occur, without
using CPU cycles.


Carl Banks
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