On Jun 28, 9:04 am, Gary Herron <[EMAIL PROTECTED]> wrote: > > Pyglet is my favorite: http://www.pyglet.org/ > > Twisted might be fine for the "online multiplayer" parts, but really if > you want a 2D/3D real-time game, start with a game framework. > > Gary Herron
Thanks Cédric and Gary for the suggestions, I'm familiar with all of those. So a good workflow for a graphical online game is to make the game first and just plan for the incoming connections without knowing how they will be done exactly? My only experience with networked games is muds, where usually you do the opposite -- sockets first. -- http://mail.python.org/mailman/listinfo/python-list