Any programming that helps you solve a problem is fun and
recreational. At least, that's how I look at it. I suppose it really
depends on why you're doing it, what your objective is, etc. But I'd
say, why not?

Tron! That's one I haven't seen in awhile. I'll have to take a mental
note to rent the movie again someday. I always thought a game based on
the movie hackers would be cool. Actually not based on the movie
itself, but on that 3D computer world they kept breaking into. Ah man,
it's so funny looking back on that film. Gibson, that's what they
called it. It was like a 3D database. That in itself wouldn't make a
very good game, but I suppose one could easily be created around that
idea. Perhaps it could be combined with Lawnmower-man. You're somehow
trapped in this 80's looking 3D world that has access to all the
world's information. More stuff could be thrown in to make it more
interesting. And of course, there would have to be hidden references
or parodies to whatever movies inspired it.

Good luck with your project

Sincerely,
Joshua


On May 13, 9:02 am, [EMAIL PROTECTED] wrote:
> Hi all.
>
> I am trying to write to the Python newsgroup.  I doubt (aha, but
> doubt) that I have come to the right place.  (Incoming "this"!)  Is
> this the Python newsgroup?  I heard it was called comp.lang.python.
> Now to repeat the subject line.  I'm stuck in Python.
>
> Now that was fun.  I will also try to enumerate simple screen savers
> (graphicals, graphiclizers).  It may be profitable on some non-bank-
> breaking scale to compile the results.  Shall I proceed?  The risk is
> "overunity", such that one person can't be at liberty to live, which
> in some technical political arenas would be an "anarchy", but there
> are sufficiently many of those that I will too.
>
> Does anyone want such a list, or if not, is it at least fun and
> recreational to make it?  The dollar would come along the lines of
> PowerPoint (name (tm)), so it may be free to do it, very entertaining,
> and peaceable.  (As the above would show, you would be free to
> approach me to -buy-; I won't oversell.)  I like programming.  (And is
> Guido getting his fair share?  I am prepared to share with him.)
> Check in his name.
>
> I want to try to ally with other programmers and make cool games, like
> Tron, that one party can make games for on a console, such as live
> obstacles, incl. tear-down, and certain people have to play from time
> to time.  But you can't charge to do it, so it's a guaranteed game.
> (That in virtue of that I'm typing.)  Advantages include microspacing
> of time.  Very summer.
>
> Resemblances would include Dungeons & Dragons with multi-host, or
> multi-ref small-shooter sport-likers.  The real-time is definitely
> attractive (duh).  As for voice, it's not clear it's the most
> entertaining, but I just don't have a mic.
>
> However, forseeing, I return with sailing, but that's in 3-space and
> not even in code, as though we'd construct the Royal Navy and battle.
> But I think we can keep it well.
>
> Thing is, someone has to play it to keep a synch (keep from falling),
> and tap-outs would have to live.
>
> Side note: In political theory, this is known as the problem of
> nominating a successor.  Would it stay afloat, even for long enough to
> make it worth the negatives, yes which do include tear-down and fall,
> invasion of privacy, and rights infrigement?
>
> I code in Python (get the callbacks), but configurable servers could
> spread the work out, using relays to put each person on each's own
> turf to be a ref.  If you feed the roles, it could get really fun, and
> c-l-py is the appropriate place to start such a thing, both and ask if
> it's been done before.

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