On Mar 29, 7:59 pm, [EMAIL PROTECTED] wrote:
> I love Paul's response.
>
> [EMAIL PROTECTED] napisa³(a):
>
> > <snip a hardly readable stack dump and little more>
>
> My crystal ball broke a few days ago due to overuse, but I recall that
> OpenGL likes to have power-of-two texture sizes. If that doesn't work,
> please trim down your code as far as possible (so that it still
> displays the error) and post it.

It isn't mine.  while 1: it isn't.

Try to attach files fail 1.  Can link though: any help?
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