I love Paul's response. [EMAIL PROTECTED] napisaĆ(a): > <snip a hardly readable stack dump and little more>
My crystal ball broke a few days ago due to overuse, but I recall that OpenGL likes to have power-of-two texture sizes. If that doesn't work, please trim down your code as far as possible (so that it still displays the error) and post it. -- http://mail.python.org/mailman/listinfo/python-list