On Mar 25, 11:03 am, Tim Chase <[EMAIL PROTECTED]> wrote: > > Any good genetic algorithms involving you-split, i-pick? > > I've always heard it as "you divide, I decide"... > > That said, I'm not sure how that applies in a GA world. It's > been a while since I've done any coding with GAs, but I don't > recall any facets related to the You Divide, I Decide problem. > It sounds like a simple optimization of "equality", which would > be a normal use of a GA. This would apply for both the division > and the decision, depending on which side the GA is (the "you" or > the "I") or two diff. GAs can be on either side of the process. > > -tkc
There's an iterated solution (no link) for more than two players. Say two GAs encounter the same resource (or if some is left after they've begun consuming)-- i.e., encounter each other, a strict survival-of- fittest can arise among a population, even leading to specialization and organ. I'm not sure if time factors in however, i.e. whether GAs are useful in spacetime; bacteria Firmicute produce spores to guard during stress. What do ideal structures have in common with real ones?; and if so, does you-split-i-pick yield anything useful in ideality? What are ideal bacteria, what do they want, and are they interesting? -- http://mail.python.org/mailman/listinfo/python-list