On Jan 11, 2008 10:01 PM, <[EMAIL PROTECTED]> wrote: > On Jan 4, 3:08pm, yomgui <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I need to use a scengraph for my python/opengl application > > but I have trouble finding out which one I should use. > > > > opensg or openscenegraph (OSG) ? > > > > I suppose the quality of the python bindings will make the decision. > > > > any advice ? > > > > thanks > > > > yomgui > > Hi yomgui, > > I am considering either of these as well for writing a simulation > game. > The Python Bindings I have found to date are: > > For OpenSG: > https://realityforge.vrsource.org/trac/pyopensg > > For OSG (there seems to be several variations of these): > http://code.astraw.com/projects/pyosg > > I suppose you could also use something like Py++ to create your own.
PyOpenSG uses Py++ too :-) -- Roman Yakovenko C++ Python language binding http://www.language-binding.net/ -- http://mail.python.org/mailman/listinfo/python-list