On Jan 4, 3:08 pm, yomgui <[EMAIL PROTECTED]> wrote: > Hi, > > I need to use a scengraph for my python/opengl application > but I have trouble finding out which one I should use. > > opensg or openscenegraph (OSG) ? > > I suppose the quality of the python bindings will make the decision. > > any advice ? > > thanks > > yomgui
Hi yomgui, I am considering either of these as well for writing a simulation game. The Python Bindings I have found to date are: For OpenSG: https://realityforge.vrsource.org/trac/pyopensg For OSG (there seems to be several variations of these): http://code.astraw.com/projects/pyosg I suppose you could also use something like Py++ to create your own. I too, am having a hard time deciding. I was leaning towards OpenSceneGraph because it seems to be better supported. If you make a decision, please let me know which one you decided on and your reasons. Regards, serilanimi -- http://mail.python.org/mailman/listinfo/python-list