Santiago Romero wrote: > My problem is that, in my game, each screen is 30x20, and I have > about 100 screens, so my tilemap contains 32*20*100 = 60000 python > objects (integers). > > If each integer-python-object takes 16 bytes, this makes 60000 * 16 = > almost 1MB of memory just for the tilemaps...
or more likely, 240k for pointers to a few distinct integer objects, each of which occupies 16 bytes. if you're really running this on a machine with only a few megabytes free memory, maybe you could compress the screens you're not working with? zlib.compress(cPickle.dumps(screen)) should compress each 640-item list to say, 50 to 500 bytes, depending on the contents. </F> -- http://mail.python.org/mailman/listinfo/python-list