> > - Speed Performance: Do you think that changing from list to Array() > > would improve speed? I'm going to do lots of tilemap[y][x] checks (I > > mean, player jumping around the screen, checking if it's falling over > > a non-zero tile, and so).
> First of all: if you have enough memory to use a python list, then I > suggest you to use a list. > > Often python lists are faster than array.array (maybe because python > lists actually contain pyobjects). My problem is that, in my game, each screen is 30x20, and I have about 100 screens, so my tilemap contains 32*20*100 = 60000 python objects (integers). If each integer-python-object takes 16 bytes, this makes 60000 * 16 = almost 1MB of memory just for the tilemaps... Using array of type H (16 bits per item = 2 bytes), my maps take just 60000*2 = 120KB of memory. After that, I just will access tilemap data for reading (i.e. value = tilemap.GetTile(x,y)) ... Do you think I should still go with lists instead of an H-type array? -- http://mail.python.org/mailman/listinfo/python-list