"Ashot" <[EMAIL PROTECTED]> schrieb im Newsbeitrag news:[EMAIL PROTECTED] > whoa, that was quick, looks like it works for me. Thanks a lot! > It would be nice to be able to set the colors in the prefs file, although > its possible to edit the pyColorize file as Claudio mentioned. To get the coloured texts on a grey (instead of white) background I have extended the Console.py to accept sequences as e.g. "0;33;47" (see attachment) have extended also the def make_color_table(in_class): in the ColorANSI.py of IPython and adjusted the pyColorize.py file, but it had not the desired effect. IPython seems not to be sending to Console.py the sequences defined in the LightBGColors = ColorScheme( ... ) section of pyColorize.py (or there is a problem with the extension I have done to Console.py) I have just forced Console.py to treat "0;33" as "0;33;47", to achieve the result I want (see attachment). It seems, that the problem with Console.py of the readline module, is not the only one which existed - there is maybe also a problem with IPython color schemes handling, so I gave up to try to achieve a clean nice solution supporting also selection of background colors for any colorized text output in IPython. It works for me as it is now, so probably it is better to wait for the next release of IPython with a cleaner implementation of color schemes before further efforts towards support for choosing of background colors for each colorized text output in IPython via extension of Console.py of the readline module.
Claudio attachment: # Mapping of ANSI color escape sequences into wAttributes (Windows Console # Attributes) according to constants #define(d) in WinCon.h for usage with: # WINBASEAPI BOOL WINAPI SetConsoleTextAttribute( # IN HANDLE hConsoleOutput, # IN WORD wAttributes ); escape_to_color = { '0' : None # reset colors to default setting # text color (color of characters): # # Foreground Background # # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue # ,'0;30': ( 0x0) # (dark)black (#000000) # ,'0;31': ( 0x4 ) # (dark)red (#800000) # ,'0;32': ( 0x2 ) # (dark)green (#008000) # ,'0;33': ( 0x4+0x2 ) # (dark)yellow (#808000) # ,'0;34': ( 0x1) # (dark)blue (#000080) # ,'0;35': ( 0x4+ 0x1) # (dark)purple (#800080) # ,'0;36': ( 0x4+0x2 ) # (dark)cyan (#808000) # ,'0;37': ( 0x4+0x2+0x1) # (dark)white (#C0C0C0) # # Foreground Background # # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue # ,'1;30': (0x8 ) # light black (#808080) # ,'1;31': (0x8+0x4 ) # light red (#FF0000) # ,'1;32': (0x8+ 0x2 ) # light green (#00FF00) # ,'1;33': (0x8+0x4+0x2 ) # light yellow (#FFFF00) # ,'1;34': (0x8+ 0x1) # light blue (#0000FF) # ,'1;35': (0x8+0x4+ 0x1) # light purple (#FF00FF) # ,'1;36': (0x8+0x4+0x2 ) # light cyan (#FFFF00) # ,'1;37': (0x8+0x4+0x2+0x1) # light white (#FFFFFF) # text background color (color of rectangles in which text characters are displayed): # Foreground Background # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue ,'0;40': (( 0x0)<<4) # dark black (#000000) ,'0;41': (( 0x4 )<<4) # dark red (#800000) ,'0;42': (( 0x2 )<<4) # dark green (#008000) ,'0;43': (( 0x4+0x2 )<<4) # dark yellow (#808000) ,'0;44': (( 0x1)<<4) # dark blue (#000080) ,'0;45': (( 0x4+ 0x1)<<4) # dark purple (#800080) ,'0;46': (( 0x4+0x2 )<<4) # dark cyan (#808000) ,'0;47': (( 0x4+0x2+0x1)<<4) # dark white (#C0C0C0) # Foreground Background # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue ,'1;40': ((0x8 )<<4) # light black (#808080) ,'1;41': ((0x8+0x4 )<<4) # light red (#FF0000) ,'1;42': ((0x8+ 0x2 )<<4) # light green (#00FF00) ,'1;43': ((0x8+0x4+0x2 )<<4) # light yellow (#FFFF00) ,'1;44': ((0x8+ 0x1)<<4) # light blue (#0000FF) ,'1;45': ((0x8+0x4+ 0x1)<<4) # light purple (#FF00FF) ,'1;46': ((0x8+0x4+0x2 )<<4) # light cyan (#FFFF00) ,'1;47': ((0x8+0x4+0x2+0x1)<<4) # light white (#FFFFFF) # text color (color of characters) on grey background: # Foreground Background # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue ,'0;30;47': ( 0x0) + ((0x8 )<<4) # light black (#808080) ,'0;31;47': ( 0x4 ) + (( 0x4+0x2+0x1)<<4) # (dark)red (on light grey #C0C0C0) ,'0;32;47': ( 0x2 ) + (( 0x4+0x2+0x1)<<4) # (dark)green (on light grey #C0C0C0) ,'0;33;47': ( 0x4+0x2 ) + (( 0x4+0x2+0x1)<<4) # (dark)yellow( on light grey #C0C0C0) ,'0;34;47': ( 0x1) + (( 0x4+0x2+0x1)<<4) # (dark)blue (on light grey #C0C0C0) ,'0;35;47': ( 0x4+ 0x1) + (( 0x4+0x2+0x1)<<4) # (dark)purple(on light grey #C0C0C0) ,'0;36;47': ( 0x4+0x2 ) + (( 0x4+0x2+0x1)<<4) # (dark)cyan (on light grey #C0C0C0) ,'0;37;47': ( 0x4+0x2+0x1) + (( 0x4+0x2+0x1)<<4) # (dark)white (on light grey #C0C0C0) # Foreground Background # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue ,'1;30;40': (0x8 ) + ((0x8 )<<4) # light black (#808080) ,'1;31;40': (0x8+0x4 ) + ((0x8 )<<4) # light red (on dark grey #808080) ,'1;32;40': (0x8+ 0x2 ) + ((0x8 )<<4) # light green (on dark grey #808080) ,'1;33;40': (0x8+0x4+0x2 ) + ((0x8 )<<4) # light yellow (on dark grey #808080) ,'1;34;40': (0x8+ 0x1) + ((0x8 )<<4) # light blue (on dark grey #808080) ,'1;35;40': (0x8+0x4+ 0x1) + ((0x8 )<<4) # light purple (on dark grey #808080) ,'1;36;40': (0x8+0x4+0x2 ) + ((0x8 )<<4) # light cyan (on dark grey #808080) ,'1;37;40': (0x8+0x4+0x2+0x1) + ((0x8 )<<4) # light white (on dark grey #808080) # Foreground Background # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue ,'1;30;0;47': (0x8 ) + ((0x8 )<<4) # light black (#808080) ,'1;31;0;47': (0x8+0x4 ) + ((0x8 )<<4) # light red (on dark grey #808080) ,'1;32;0;47': (0x8+ 0x2 ) + ((0x8 )<<4) # light green (on dark grey #808080) ,'1;33;0;47': (0x8+0x4+0x2 ) + ((0x8 )<<4) # light yellow (on dark grey #808080) ,'1;34;0;47': (0x8+ 0x1) + ((0x8 )<<4) # light blue (on dark grey #808080) ,'1;35;0;47': (0x8+0x4+ 0x1) + ((0x8 )<<4) # light purple (on dark grey #808080) ,'1;36;0;47': (0x8+0x4+0x2 ) + ((0x8 )<<4) # light cyan (on dark grey #808080) ,'1;37;0;47': (0x8+0x4+0x2+0x1) + ((0x8 )<<4) # light white (on dark grey #808080) # Foreground Background # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue ,'0;30': ( 0x0) + (( 0x4+0x2+0x1)<<4) # (dark)black (on light grey #C0C0C0) ,'0;31': ( 0x4 ) + (( 0x4+0x2+0x1)<<4) # (dark)red (on light grey #C0C0C0) ,'0;32': ( 0x2 ) + (( 0x4+0x2+0x1)<<4) # (dark)green (on light grey #C0C0C0) ,'0;33': ( 0x4+0x2 ) + (( 0x4+0x2+0x1)<<4) # (dark)yellow(on light grey #C0C0C0) ,'0;34': ( 0x1) + (( 0x4+0x2+0x1)<<4) # (dark)blue (on light grey #C0C0C0) ,'0;35': ( 0x4+ 0x1) + (( 0x4+0x2+0x1)<<4) # (dark)purple(on light grey #C0C0C0) ,'0;36': ( 0x4+0x2 ) + (( 0x4+0x2+0x1)<<4) # (dark)cyan (on light grey #C0C0C0) ,'0;37': ( 0x4+0x2+0x1) + (( 0x4+0x2+0x1)<<4) # (dark)white (on light grey #C0C0C0) # Foreground Background # I , R , G , B I , R , G , B # Intensified, Red, Green, Blue ,'1;30': (0x8 ) + (( 0x4+0x2+0x1)<<4) # light black (on light grey #C0C0C0) ,'1;31': (0x8+0x4 ) + (( 0x4+0x2+0x1)<<4) # light red (on light grey #C0C0C0) ,'1;32': (0x8+ 0x2 ) + (( 0x4+0x2+0x1)<<4) # light green (on light grey #C0C0C0) ,'1;33': (0x8+0x4+0x2 ) + (( 0x4+0x2+0x1)<<4) # light yellow(on light grey #C0C0C0) ,'1;34': (0x8+ 0x1) + (( 0x4+0x2+0x1)<<4) # light blue (on light grey #C0C0C0) ,'1;35': (0x8+0x4+ 0x1) + (( 0x4+0x2+0x1)<<4) # light purple(on light grey #C0C0C0) ,'1;36': (0x8+0x4+0x2 ) + (( 0x4+0x2+0x1)<<4) # light cyan (on light grey #C0C0C0) ,'1;37': (0x8+0x4+0x2+0x1) + (( 0x4+0x2+0x1)<<4) # light white (on light grey #C0C0C0) } -- http://mail.python.org/mailman/listinfo/python-list