sturlamolden wrote: > > Its also a pity that no one didnt do something based on OpenGL with > > python (or maybe im wrong) it could be cool and really cross-platform. > > You are wrong. There are PyOpenGL and there is cross-platform GUI and > game development platforms that use it (PyGTK, wxPython, PyGame). There > are also PyOgre, which are more pythonic than using OpenGL directly.
I ment in the GUI context , a widget-based api where you can put buttons, labels etc. on a form. Not an advanced 3D stuff which is useless for such application. Something like : http://www.cs.unc.edu/~rademach/glui/ http://glow.sourceforge.net/ and sdl based http://www.paragui.org/ but none have Python support (or again maybe im wrong) -- http://mail.python.org/mailman/listinfo/python-list