Jay schrieb:
> I'd like to experiment a little bit with vector graphics in python.
> When I say 'vector graphics' I don't mean regular old svg-style.  I
> mean vector game style as in simulation of vector beam drawn graphics.
> If you still don't know what I'm talking about, see Grid Wars 2
> (http://gridwars.marune.de/) or Battlezone
> (http://en.wikipedia.org/wiki/Battlezone).  I'm guessing I'd just be
> drawing shapes with particle effects?

pygame and pyopengl both are your friends here - for pure vector line 
graphics the former is sufficient, but using the latter would allow for 
a great deal of freedom, for example for asteroids that really look like 
rocks and freely rotate and the like.

Diez
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