Jay schrieb: > I'd like to experiment a little bit with vector graphics in python. > When I say 'vector graphics' I don't mean regular old svg-style. I > mean vector game style as in simulation of vector beam drawn graphics. > If you still don't know what I'm talking about, see Grid Wars 2 > (http://gridwars.marune.de/) or Battlezone > (http://en.wikipedia.org/wiki/Battlezone). I'm guessing I'd just be > drawing shapes with particle effects?
pygame and pyopengl both are your friends here - for pure vector line graphics the former is sufficient, but using the latter would allow for a great deal of freedom, for example for asteroids that really look like rocks and freely rotate and the like. Diez -- http://mail.python.org/mailman/listinfo/python-list