> Since the main program is still going to be the C++ application, I > guess we need to embedding the python scripts in the C++ code. So at > initialization stage, the python script needs to be loaded into the C++ > code. And this code can be simple, like > player = Player() > game.loadPlayer(player) > > > But for this to work, the python code needs to know the Player class, > is it right? Does that mean I need to build a python wrapper class for > Player and "import Player" in the python code? But because this > application is built on top of a game engine, Player class inherits > many classes from there, I cannot possibly wrapping them all, right? > Also, some global objects are probably needed in this code of adding > players, how can the python code access them?
You should look into SIP besides the tools you already mentioned - IMHO it is the best choice for wrapping C++. And yes, you need to wrap classes - but only those that are of interest for you! So if you need Player, wrap Player. No need to wrap it's base-classes, unless you want these for other purposes, too. And for global objects I'd create functions which return these. I suggest you try and download a project that uses one of the possible toolkits for wrapping - the most prominent user of SIP is of course PyQt. Go and have a look at the source, how things are done. There aresome tutorials I think, google should help you on that. HTH Diez -- http://mail.python.org/mailman/listinfo/python-list