Hi All, I am in the process also of trying to call Python script from a C++ windows app. I have looked at the Boost site and am currently reading over the Embedding portion of the tutorial. A question I have is that there appear to be about 4 or 5 Boost items avaiable for download. Which one should be downloaded to do the embedding? Thanks Jeff Qun Cao wrote: > Thanks for all the good pointers! > I am still reading throught them, but Boost seems to be the way to go! > > Roman Yakovenko wrote: > > On 8 Aug 2006 02:28:31 -0700, Qun Cao <[EMAIL PROTECTED]> wrote: > > > Hi Everyone, > > > > > > I am a beginner on cross language development. My problem at hand is to > > > build a python interface for a C++ application built on top of a 3D > > > game engine. The purpose of this python interface is providing a > > > convenient scripting toolkit for the application. > > > > As for me, Boost.Python is the way to go. > > > > Fortunately you are not the first one, and I hope not the last one :-) : > > > > http://language-binding.net/pyplusplus/quotes.html#who-is-using-pyplusplus > > 1. Python-OGRE > > * http://lakin.weckers.net/index_ogre_python.html > > * http://tinyurl.com/mvj8d > > > > 2. http://cgkit.sourceforge.net/ - contains Python bindings for Maya C++ SDK > > > > 3. PyOpenSG - https://realityforge.vrsource.org/view/PyOpenSG/WebHome > > The goal of PyOpenSG is to provide python bindings for the OpenSG > > scene graph. > > > > > Since the main program is still going to be the C++ application, I > > > guess we need to embedding the python scripts in the C++ code. > > > > Boost.Python is the only tool that provides complete functionality( > > extending and > > embedding ). Also I think cgkit is dealing with the problem too. > > > > > But for this to work, the python code needs to know the Player class, > > > is it right? > > > > Right. > > > > Does that mean I need to build a python wrapper class for > > > Player and "import Player" in the python code? But because this > > > application is built on top of a game engine, Player class inherits > > > many classes from there, I cannot possibly wrapping them all, right? > > > > It depends on how much functionality you want to export. > > > > > Also, some global objects are probably needed in this code of adding > > > players, how can the python code access them? > > > > Boost.Python provides the functionality you need. > > > > > Btw, if you can point me to any source code of non-trivial projects > > > utilizing SWIG/Boost.Python, that would be very helpful. I found the > > > examples on the tutorials are far too simple. > > > > Those are tutorials, they should be simple, right :-) ? > > > > -- > > Roman Yakovenko > > C++ Python language binding > > http://www.language-binding.net/
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