Casey Hawthorne wrote:
Aren't games using full screen mode to address only 320 by 240
resolution for faster screen painting?

If one used only 320 by 240 in a window, then that would be 1/4 of the
screen or less!

And, on many of our screens, only a few inches across and too small to see without a magnifying glass...

Providing the user with the *option* of running in a window,
preferably resizable, or full-screen, would be best.

-Peter
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