Rogi <r...@linuxmail.org> added the comment: @mhammond
Maybe its just me but it seems to be a really bad idea to let those functions terminate your process as they wish. Teh programmer should be allowed to control teh flow of his application. However, I am not teh only one affected by this. I recall seeing blender crash when I typed raise(SystemExit) on its interactive console. Teh new blender beta worked around this by UNDEFINING SystemExit, which, to me, seems a UGLY HACK. If backwards compatibility is teh problem, things could still be hacked to maintain it and achieve teh desired behaviour during transition. For example, one could set a macro GOOD_BEHAVING_PYTHON and obtain teh desired behaviour, without breaking old stuff. It's ugly but it works. Teh new behaviour could be something liek that: ... #define GOOD_BEHAVING_PYTHON 1 #include <Python.h> ... PyRun_SimpleString(...); /* allow programmer to do what he wants */ /* if he wants to, he can do teh following */ PyErr_Print(); PyErr_Handle(); ... this way, Py_Main() could be implemented in a way it would return to its caller instead of terminating teh process. Adn about my keyboadr, its not juts teh 'h' adn 'e' keys. Cheers. ---------- _______________________________________ Python tracker <rep...@bugs.python.org> <http://bugs.python.org/issue6498> _______________________________________ _______________________________________________ Python-bugs-list mailing list Unsubscribe: http://mail.python.org/mailman/options/python-bugs-list/archive%40mail-archive.com