I'm trying to understand settings. I see that there are at least these
levels of settings:

- global
- object
- state
- unique atom/bond

Are there more?

I'm unclear on when one overrides another. It looks to me that the general
"getSetting" methods have the option of up to three levels of settings, but
there are four here.

Thus, for example:

If I have unique settings for a bond and then apply the sort of script that
Sid recently was interested in, that might change stick_color, would that
unique bond setting be overridden?

If a state's color is set using Spectrum_states.py, does that override
already-set scene colors? Or is it incorporated into defined scenes then?
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