Hi Stephen,

This looks like a bug. Please file it on the open-source bug tracker
and we'll look into it.

Cheers,

-- Jason

On Mon, Oct 31, 2011 at 2:53 PM, Stephen J. Bush <muppetjo...@gmail.com> wrote:
> Hi Jason,
>
> Thanks for replying. Unfortunately, two sided lighting does not help. The
> example was just to show what I meant by CGO lines (I'm not sure how
> familiar everyone is with them).
>
> Here are links for 1) the *.py file that creates the objects shown in the
> images I previously provided and 2) the *.py file that places the new light
> objects (that still don't fix the problem).
>
> 1) http://dl.dropbox.com/u/1209050/3CMX_8_pock.py
> 2) http://dl.dropbox.com/u/1209050/lightDots.py
>
> Cheers,
> Stephen
>
> ---------------------------------
> Stephen J. Bush
> sjb...@unc.edu
>
> PhD. Candidate | Bioinformatics & Computational Biology
> Tropsha Lab |  UNC Chapel Hill
>
>
> On Mon, Oct 31, 2011 at 11:43 AM, Jason Vertrees
> <jason.vertr...@schrodinger.com> wrote:
>>
>> Hi Stephen,
>>
>> Does
>>
>> set two_sided_lighting, on
>>
>> help?
>>
>> Can you please send me a small script that reproduces the effect?
>>
>> I just tried your simple lineSet example (with fixes shown below) and
>> everything worked fine:
>>
>> python
>> from pymol.cgo import *
>> from pymol import cmd
>> lineSet = [ LINEWIDTH, 0.30, \
>>           BEGIN, LINES, \
>>           VERTEX, 0.0, 0.0, 0.0, \
>>           VERTEX, 1.0, 1.0, 1.0, END, ]
>> cmd.load_cgo( lineSet, 'lineSet' )
>> python end
>>
>> Cheers,
>>
>> -- Jason
>>
>> On Thu, Oct 27, 2011 at 1:36 PM, Stephen J. Bush <muppetjo...@gmail.com>
>> wrote:
>> > I have a problem with lighting (I think) CGO lines, e.g.,
>> >
>> >> lineSet = [
>> >>    LINEWIDTH, 0.30,
>> >>    BEGIN, LINES,
>> >>    VECTOR, 0.0, 0.0, 0.0,
>> >>    VECTOR, 1.0, 1.0, 1.0,
>> >>    END,
>> >>    ]
>> >> cmd.load_cgo( lineSet, 'LineSet' )
>> >
>> >
>> > For some reason, lines appear crisp from one angle, and strangely
>> > distorted
>> > from another angle (it's about 180deg for both -- think dark vs. light
>> > side
>> > of the moon: there is a crossover point). Here are links to two screen
>> > shots
>> > that show the problem:
>> >
>> > http://dl.dropbox.com/u/1209050/Screenshot-1.png
>> > http://dl.dropbox.com/u/1209050/Screenshot-2.png
>> >
>> > I have tried respositioning the lights (in the screenshot they're at the
>> > 6
>> > faces of the box, marked by blue balls), but it doesn't change the
>> > viewing
>> > angle at all, only the shade of the lines. I have tried messing with the
>> > specular and spec_direct settings, but that only caused the lines to
>> > disappear completely (or rather, turn completely white). I also tried
>> > changing the ambiance settings, but that only changed the hue of the
>> > lines.
>> >
>> > I would really appreciate some help if anyone knows how to fix this.
>> > Thanks!
>> >
>> > Oh, and for reference, here's my system information:
>> >
>> >> This Executable Build integrates and extends Open-Source PyMOL 1.3.
>> >>  OpenGL graphics engine:
>> >>   GL_VENDOR: NVIDIA Corporation
>> >>   GL_RENDERER: GeForce 9500 GT/PCI/SSE2
>> >>   GL_VERSION: 3.2.0 NVIDIA 195.36.24
>> >>  Detected 8 CPU cores.  Enabled multithreaded rendering.
>> >
>> >
>> > I recently went pack to 1.3 as I was getting __very__ slow load times
>> > with
>> > 1.4.
>> >
>> > Cheers,
>> > Stephen
>> >
>> > ---------------------------------
>> > Stephen J. Bush
>> > sjb...@unc.edu
>> >
>> > PhD. Candidate | Bioinformatics & Computational Biology
>> > Tropsha Lab |  UNC Chapel Hill
>> >
>> >
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>> >
>>
>>
>>
>> --
>> Jason Vertrees, PhD
>> PyMOL Product Manager
>> Schrodinger, LLC
>>
>> (e) jason.vertr...@schrodinger.com
>> (o) +1 (603) 374-7120
>
>
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-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrodinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

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