Hi Jason,

Thanks for replying. Unfortunately, two sided lighting does not help. The
example was just to show what I meant by CGO lines (I'm not sure how
familiar everyone is with them).

Here are links for 1) the *.py file that creates the objects shown in the
images I previously provided and 2) the *.py file that places the new light
objects (that still don't fix the problem).

1) http://dl.dropbox.com/u/1209050/3CMX_8_pock.py
2) http://dl.dropbox.com/u/1209050/lightDots.py

Cheers,
Stephen

---------------------------------
Stephen J. Bush
sjb...@unc.edu

PhD. Candidate | Bioinformatics & Computational Biology
Tropsha Lab |  UNC Chapel Hill


On Mon, Oct 31, 2011 at 11:43 AM, Jason Vertrees <
jason.vertr...@schrodinger.com> wrote:

> Hi Stephen,
>
> Does
>
> set two_sided_lighting, on
>
> help?
>
> Can you please send me a small script that reproduces the effect?
>
> I just tried your simple lineSet example (with fixes shown below) and
> everything worked fine:
>
> python
> from pymol.cgo import *
> from pymol import cmd
> lineSet = [ LINEWIDTH, 0.30, \
>           BEGIN, LINES, \
>           VERTEX, 0.0, 0.0, 0.0, \
>           VERTEX, 1.0, 1.0, 1.0, END, ]
> cmd.load_cgo( lineSet, 'lineSet' )
> python end
>
> Cheers,
>
> -- Jason
>
> On Thu, Oct 27, 2011 at 1:36 PM, Stephen J. Bush <muppetjo...@gmail.com>
> wrote:
> > I have a problem with lighting (I think) CGO lines, e.g.,
> >
> >> lineSet = [
> >>    LINEWIDTH, 0.30,
> >>    BEGIN, LINES,
> >>    VECTOR, 0.0, 0.0, 0.0,
> >>    VECTOR, 1.0, 1.0, 1.0,
> >>    END,
> >>    ]
> >> cmd.load_cgo( lineSet, 'LineSet' )
> >
> >
> > For some reason, lines appear crisp from one angle, and strangely
> distorted
> > from another angle (it's about 180deg for both -- think dark vs. light
> side
> > of the moon: there is a crossover point). Here are links to two screen
> shots
> > that show the problem:
> >
> > http://dl.dropbox.com/u/1209050/Screenshot-1.png
> > http://dl.dropbox.com/u/1209050/Screenshot-2.png
> >
> > I have tried respositioning the lights (in the screenshot they're at the
> 6
> > faces of the box, marked by blue balls), but it doesn't change the
> viewing
> > angle at all, only the shade of the lines. I have tried messing with the
> > specular and spec_direct settings, but that only caused the lines to
> > disappear completely (or rather, turn completely white). I also tried
> > changing the ambiance settings, but that only changed the hue of the
> lines.
> >
> > I would really appreciate some help if anyone knows how to fix this.
> Thanks!
> >
> > Oh, and for reference, here's my system information:
> >
> >> This Executable Build integrates and extends Open-Source PyMOL 1.3.
> >>  OpenGL graphics engine:
> >>   GL_VENDOR: NVIDIA Corporation
> >>   GL_RENDERER: GeForce 9500 GT/PCI/SSE2
> >>   GL_VERSION: 3.2.0 NVIDIA 195.36.24
> >>  Detected 8 CPU cores.  Enabled multithreaded rendering.
> >
> >
> > I recently went pack to 1.3 as I was getting __very__ slow load times
> with
> > 1.4.
> >
> > Cheers,
> > Stephen
> >
> > ---------------------------------
> > Stephen J. Bush
> > sjb...@unc.edu
> >
> > PhD. Candidate | Bioinformatics & Computational Biology
> > Tropsha Lab |  UNC Chapel Hill
> >
> >
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> >
>
>
>
> --
> Jason Vertrees, PhD
> PyMOL Product Manager
> Schrodinger, LLC
>
> (e) jason.vertr...@schrodinger.com
> (o) +1 (603) 374-7120
>
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