Hi Jason, Thanks for replying. Unfortunately, two sided lighting does not help. The example was just to show what I meant by CGO lines (I'm not sure how familiar everyone is with them).
Here are links for 1) the *.py file that creates the objects shown in the images I previously provided and 2) the *.py file that places the new light objects (that still don't fix the problem). 1) http://dl.dropbox.com/u/1209050/3CMX_8_pock.py 2) http://dl.dropbox.com/u/1209050/lightDots.py Cheers, Stephen --------------------------------- Stephen J. Bush sjb...@unc.edu PhD. Candidate | Bioinformatics & Computational Biology Tropsha Lab | UNC Chapel Hill On Mon, Oct 31, 2011 at 11:43 AM, Jason Vertrees < jason.vertr...@schrodinger.com> wrote: > Hi Stephen, > > Does > > set two_sided_lighting, on > > help? > > Can you please send me a small script that reproduces the effect? > > I just tried your simple lineSet example (with fixes shown below) and > everything worked fine: > > python > from pymol.cgo import * > from pymol import cmd > lineSet = [ LINEWIDTH, 0.30, \ > BEGIN, LINES, \ > VERTEX, 0.0, 0.0, 0.0, \ > VERTEX, 1.0, 1.0, 1.0, END, ] > cmd.load_cgo( lineSet, 'lineSet' ) > python end > > Cheers, > > -- Jason > > On Thu, Oct 27, 2011 at 1:36 PM, Stephen J. Bush <muppetjo...@gmail.com> > wrote: > > I have a problem with lighting (I think) CGO lines, e.g., > > > >> lineSet = [ > >> LINEWIDTH, 0.30, > >> BEGIN, LINES, > >> VECTOR, 0.0, 0.0, 0.0, > >> VECTOR, 1.0, 1.0, 1.0, > >> END, > >> ] > >> cmd.load_cgo( lineSet, 'LineSet' ) > > > > > > For some reason, lines appear crisp from one angle, and strangely > distorted > > from another angle (it's about 180deg for both -- think dark vs. light > side > > of the moon: there is a crossover point). Here are links to two screen > shots > > that show the problem: > > > > http://dl.dropbox.com/u/1209050/Screenshot-1.png > > http://dl.dropbox.com/u/1209050/Screenshot-2.png > > > > I have tried respositioning the lights (in the screenshot they're at the > 6 > > faces of the box, marked by blue balls), but it doesn't change the > viewing > > angle at all, only the shade of the lines. I have tried messing with the > > specular and spec_direct settings, but that only caused the lines to > > disappear completely (or rather, turn completely white). I also tried > > changing the ambiance settings, but that only changed the hue of the > lines. > > > > I would really appreciate some help if anyone knows how to fix this. > Thanks! > > > > Oh, and for reference, here's my system information: > > > >> This Executable Build integrates and extends Open-Source PyMOL 1.3. > >> OpenGL graphics engine: > >> GL_VENDOR: NVIDIA Corporation > >> GL_RENDERER: GeForce 9500 GT/PCI/SSE2 > >> GL_VERSION: 3.2.0 NVIDIA 195.36.24 > >> Detected 8 CPU cores. Enabled multithreaded rendering. > > > > > > I recently went pack to 1.3 as I was getting __very__ slow load times > with > > 1.4. > > > > Cheers, > > Stephen > > > > --------------------------------- > > Stephen J. Bush > > sjb...@unc.edu > > > > PhD. Candidate | Bioinformatics & Computational Biology > > Tropsha Lab | UNC Chapel Hill > > > > > ------------------------------------------------------------------------------ > > The demand for IT networking professionals continues to grow, and the > > demand for specialized networking skills is growing even more rapidly. > > Take a complimentary Learning@Cisco Self-Assessment and learn > > about Cisco certifications, training, and career opportunities. > > http://p.sf.net/sfu/cisco-dev2dev > > _______________________________________________ > > PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) > > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > > Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net > > > > > > -- > Jason Vertrees, PhD > PyMOL Product Manager > Schrodinger, LLC > > (e) jason.vertr...@schrodinger.com > (o) +1 (603) 374-7120 >
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