On 6/22/19 12:51 PM, Alessandro De Laurenzis wrote:
Ping!

This needs library bumps.

~Brian

Il 13 giugno 2019 08:11:44 CEST, Alessandro DE LAURENZIS 
<[email protected]> ha scritto:
Dear ports@ readers,

please find enclosed a diff for updating graphics/ipe to the latest
release.

What's new upstream
===================
  * Image objects now support transparency (feature #233).

  * Path objects can now have distinct fill and stroke opacities
    (feature #134).

  * Symbols can now specify a list of snap positions, which are active
    in vertex snap mode.  Such symbols can be selected by clicking
near
    any snap position, and are presented like groups in the selection
    (feature #238).
* Can now specify the initial attribute settings in the preferences
    (feature #235).
* Symbols ipelet now presents symbols in groups (feature #237).

  * Added default external editors on Windows and MacOS.

  * Fixed IPELATEXDIR environment variable not working on windows (bug
    #242).

  * Fix "Waiting for external editor" dialog not closing on MacOS.
Define
    default external editors for Windows and MacOS.

  * New "Preferences" item in Help menu with information about
    "prefs.lua".

  * Lua function tonumber now returns nil when it fails to convert,
    like the original Lua function (bug #236).

What's new in the port
======================
We have to add a trigger for strtod(3) usage in another part of
ipeplatform.cpp

Other modifications are trivial updates.


Tested on amd64 only.

--
Alessandro DE LAURENZIS
[mailto:[email protected]]
Web: http://www.atlantide.t28.net
LinkedIn: https://www.linkedin.com/in/delaurenzis/

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