On Sat, Jul 07, 2007 at 03:21:09PM +0200, Antoine Jacoutot wrote:
> pkg/DESCR
> FreeDroidRPG is a free isometric RPG game inspired by elements of Diablo
> and Fallout. Originally based on FreeDroid Classic, this project now has
> vastly deviated from its parent.
>
> This game tells the story of a world destroyed by a conflict between the
> bots and their human masters. Play as Tux in a quest to save the world
>> from the murderous rebel bots who know no mercy...
> ... Or maybe just spend your time wandering around the land while the
> people are slaughtered. You get to choose which path you wish to follow,
> and freedom of choice is everywhere in the game.
>
> FreeDroidRPG comes with an innovative system of magic, with features
> such as forced casting and over 20 spells. You can use over 50 different
> kinds of items and fight countless enemies on your way to your destiny.
> We have an advanced dialogue system, with it's aim to be at least on par
> with Fallout's. Our battle engine supports both ranged and close combat
> in real time. Finally, if guns are too inaccurate and blades too messy,
> you can always take over your enemies and have them fight on your side.
>
>
> Tested under i386 and macppc.
> Comments/OK?
> -- 
> Antoine


Comment: Has the potential to waste some rainy days on.
Serious comment: I encountered problems on sparc64-current, make build
and regress work fine, but once I start to run the game.
Note the '-q' is there because my sparc64 does not have a (supported?)
sound card.

[EMAIL PROTECTED] /usr/ports > freedroidRPG -wnq

----------------------------------------------------------------------
Freedroid has encountered a problem:
In Function: ParseCommandLine.
FreedroidRPG package and version number: freedroidrpg 0.10.2.
Problem Description: You are using SDL instead of OpenGL for graphics output.  
For this
output method, no other screen resolutions than 640x480 is available.
Therefore your setting will be overridden and 640x480 will be used.
If you want different resolutions, please use OpenGL for graphics
output..

The error mentioned above is not a big problem for Freedroid.  Therefore
we'll continue execution right now.
----------------------------------------------------------------------

Hello, this is FreedroidRPG, version 0.10.2.
This seems to be a 'stable' release, so no exit on floating point exceptions.
-Signal Handling------------------------------------------------------
Setting up signal handlers for internal backtrace:
Now catching SIGSEGV: YES
Now catching FPE (if raised, that is!): YES


Video system type: x11.
Using screen resolution 640 x 480.Fatal signal: Bus Error (SDL Parachute 
Deployed)
Exit 246


# sysctl kern.version
kern.version=OpenBSD 4.1-current (GENERIC) #1379: Sun Jun 24 03:35:44 MDT 2007
    [EMAIL PROTECTED]:/usr/src/sys/arch/sparc64/compile/GENERIC


Works fine on i386.

Regards,
ahb

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