On Wed, January 18, 2023 05:08, Thomas Frohwein wrote:
> Built it, tested and runs... I tested without the sound sets that would
> need to be downloaded. This makes me wonder about maybe adding a little
> more detail to what's in DESCR-client:
>
>       This package contains the client for Freeciv.
>
>       Freeciv comes without sound sets.  You can get them from:
>               http://download.gna.org/freeciv/contrib/audio/
>
> Maybe a hint to where/how to install the sound sets would lower the
> barrier for some to play this. Also, maybe a hint somewhere that for
> singleplayer, installing and running freeciv-server is needed?
>
> Those are just some thoughts, overall ok thfr@ for the update with or
> without those addressed.

Hi,
Some words about sound... There are some sounds and music shipped with
 freeciv. BUT! We have disabled sdl-mixer and there was no difference what
soud mods you install. Updated patch:
 - enables sound. You need to run client configuration and set plugin sdl in
"Sound" section.
 - removes mentioning of sound mods in DESCR. If we need to say something on
that matter, we should use README instead.
 - doesn't add README because I'm sure it's quite an easy task to enable sound.
If I'm wrong, it's easy to add this info.
P.S. Anyway an URL from DESCR is dead so it was removed. There is a new one
but I haven't tried to install sound mods in such a complicated way.
P.P.S. There is freeciv-mp and it has at least one sound mod to install in a
user-friendly way.


> On Mon, Jan 16, 2023 at 04:17:01PM +0300, Kirill Bychkov wrote:
>> Hi,
>> Attcahed patch updates freeciv to 3.0.5 version.
>> I moved all locale files to -share package so a @conflict
>> marker was added.
>> Ok?
>>
>> Changelogs available here:
>> http://www.freeciv.org/wiki/NEWS-3.0.0
>> https://www.freeciv.org/wiki/NEWS-3.0.5
>

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