I have noticed a couple of issues that I will be fixing.

1 - runtime filters do not appear to be cleared out. I found 5 GB of
20,000 + files in my old settings files. I will add a bit of
housekeeping when the plugin starts - this will only affect the temp
folder.
2 - *if you are using the convolution engine and have copied across
existing presets that use impulse files*, then the prefix will have the
wrong path to the impulse and it won't be used. You will need to edit
the paths of the impulse manually, or simply reload the impulse and save
again. you should also delete any presets prefixed with the player
client id e.g. ac_cd_ef_12_34_57.settings.conf, as these are regenerated
at run-time but are re-used if they already exist.
3 - *if you are using the convolution engine and use impulse files* -
Normally generating a FIR filter off a wav file requires the streamed
audio and the wav file to be at the same frequency rate (e.g. both at
44.1K). Inguz has a clever feature whereby if this is not the case then
the impulse is regenerated at the streamed frequency rate using an
external call to the sox program. The problem is that on Windows Inguz
expects sox to be in c:\windows\system32 or in the same folder as the
Inguz exe. 
    
- If you are concerned about this, check the Inguz log and search for
  "sox". 
- The workaround is to manually copy the sox file to one of the above
  locations. 
- The more technically correct solution is to add an entry to
  Cache\InstalledPlugins\Plugins\InguzEQ\Bin\InguzDSP.dl.config. like
  this
- <?xml version="1.0" encoding="utf-8" ?>
- <configuration>
-   <appSettings>
-     <add key="dither" value="1" />
-     <add key="partitions" value="2" />
-     <add key="gain" value="-16" />
-     *<add key="soxExe" value="C:\Program Files
  (x86)\Squeezebox\server\Bin\MSWin32-x86-multi-thread\sox.exe" />*
-   </appSettings>
- </configuration>
  

I will be adding an update to the script that will automatically do this
update for you.

Once I have stabilised the install, I hope to add some features that
will help with usability and will then look at cloning the plugin with
one using camilladsp as the convolution engine. There are trade-offs
between the 2 engines, but I am getting ahead of myself :)


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