philippe_44 wrote: 
> From what I observed a while ago (and I made small standalone download
> apps to verify it), RP servers kick you out sometimes if you are not
> communication for more than 5 secs. Most players have large receive
> buffers and can often not require data for that length of time. I
> thought about a simple way to maintain communication every second that I
> did not think about before. I need to implement that. I tried yesterday
> but had a funny error and then it was too late in the day

Interesting. Are you thinking of asking the network stack to send a TCP
keepalive packet to the RP server periodically, <5 seconds?



*Living Room:* SB Touch + DIY PSU > CI Audio VDA.2 DAC + VAC.1 PSU >
VRX.1 cables > Emotiva XSP-1 Gen 2 preamp + XPA-DR2 amp > Blue Jeans
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*Laptop:* System76 Galago + Ubuntu 16.04 + Squeezelite + Material Skin >
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*Music:* Personal FLAC, Radio Paradise FLAC, Qobuz, Spotify
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