Ron F. wrote: 
> I was looking at Volumio for a different perspective on the problem.
> They do indeed appear to be having a similar issue, but maybe for an
> entirely different reason! I got confused by their discussion.
> 
> Thanks for your response. If LMS is attempting to fill a 30 second
> buffer while downloading the file and failing, then something must be
> wrong with the connection to the RP server, or the process on the RP
> server itself. I note that while this failure is ongoing, if I hit the
> >| button to just go on to the next song, that usually works without
> having to go backwards to the beginning of the file and starting over.
> .

>From what I observed a while ago (and I made small standalone download
apps to verify it), RP servers kick you out sometimes if you are not
communication for more than 5 secs. Most players have large receive
buffers and can often not require data for that length of time. I
thought about a simple way to maintain communication every second that I
did not think about before. I need to implement that. I tried yesterday
but had a funny error and then it was too late in the day



LMS 7.7, 7.8 and 7.9 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos
PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBoxOne, XBMC, Foobar2000,
ShairPortW, JRiver 21, 2xChromecast Audio, Chromecast v1 and v2, , Pi
B3, B2, Pi B+, 2xPi A+, Odroid-C1, Odroid-C2, Cubie2, Yamaha WX-010,
AppleTV 4, Airport Express, GGMM E5
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