Thanks for writing this test. I checked it in CI and pushed it. -Mark
Danylo Piliaiev <danylo.pilia...@gmail.com> writes: > Hello, > > Since the patch which fixes the issue got pushed in > f9fd0cf4790cb2a530e75d1a2206dbb9d8af7cb2 > could this test be reviewed/pushed? > > Thanks! > > On 10/24/18 2:17 PM, Danylo Piliaiev wrote: >> Tests that binding texture view to image unit results in a correct >> calculation of layers: >> - Correct layer should be read >> - Image should have correct layers count >> >> Exercises the bug: >> https://bugs.freedesktop.org/show_bug.cgi?id=107856 >> >> Signed-off-by: Danylo Piliaiev <danylo.pilia...@globallogic.com> >> --- >> tests/opengl.py | 1 + >> tests/spec/arb_texture_view/CMakeLists.gl.txt | 1 + >> .../arb_texture_view/rendering-layers-image.c | 211 ++++++++++++++++++ >> 3 files changed, 213 insertions(+) >> create mode 100644 tests/spec/arb_texture_view/rendering-layers-image.c >> >> diff --git a/tests/opengl.py b/tests/opengl.py >> index f7e408cd5..caa0d2813 100644 >> --- a/tests/opengl.py >> +++ b/tests/opengl.py >> @@ -2461,6 +2461,7 @@ with profile.test_list.group_manager( >> g(['arb_texture_view-rendering-target'], 'rendering-target') >> g(['arb_texture_view-rendering-levels'], 'rendering-levels') >> g(['arb_texture_view-rendering-layers'], 'rendering-layers') >> + g(['arb_texture_view-rendering-layers-image'], 'rendering-layers-image') >> g(['arb_texture_view-rendering-formats'], 'rendering-formats') >> g(['arb_texture_view-rendering-r32ui'], 'rendering-r32ui') >> g(['arb_texture_view-lifetime-format'], 'lifetime-format') >> diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt >> b/tests/spec/arb_texture_view/CMakeLists.gl.txt >> index 39330dad7..eca0c18a5 100644 >> --- a/tests/spec/arb_texture_view/CMakeLists.gl.txt >> +++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt >> @@ -21,6 +21,7 @@ piglit_add_executable(arb_texture_view-mipgen mipgen.c) >> piglit_add_executable(arb_texture_view-params params.c) >> piglit_add_executable(arb_texture_view-queries queries.c) >> piglit_add_executable(arb_texture_view-rendering-formats >> rendering-formats.c) >> +piglit_add_executable(arb_texture_view-rendering-layers-image >> rendering-layers-image.c common.c) >> piglit_add_executable(arb_texture_view-rendering-layers rendering_layers.c >> common.c) >> piglit_add_executable(arb_texture_view-rendering-levels rendering_levels.c >> common.c) >> piglit_add_executable(arb_texture_view-rendering-r32ui rendering-r32ui.c) >> diff --git a/tests/spec/arb_texture_view/rendering-layers-image.c >> b/tests/spec/arb_texture_view/rendering-layers-image.c >> new file mode 100644 >> index 000000000..415b01657 >> --- /dev/null >> +++ b/tests/spec/arb_texture_view/rendering-layers-image.c >> @@ -0,0 +1,211 @@ >> +/* Copyright © 2018 Danylo Piliaiev >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without limitation >> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the next >> + * paragraph) shall be included in all copies or substantial portions of the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >> OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> DEALINGS >> + * IN THE SOFTWARE. >> + */ >> + >> +/** >> + * Tests GL_ARB_texture_view interaction with ARB_shader_image_load_store. >> + * Creates texture maps with different solid colors for each layer, >> + * reads the framebuffer to ensure the rendered color is correct >> + * and verifies that image has expected layers count. >> + */ >> + >> +#include "piglit-util-gl.h" >> +#include "common.h" >> + >> +PIGLIT_GL_TEST_CONFIG_BEGIN >> + >> + config.supports_gl_core_version = 32; >> + >> + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; >> + config.khr_no_error_support = PIGLIT_NO_ERRORS; >> + >> +PIGLIT_GL_TEST_CONFIG_END >> + >> +struct test_info >> +{ >> + GLenum target; >> + const char* uniform_type; >> + const char* img_layers_dimension; >> + const char* img_access; >> + int program; >> +}; >> + >> +struct test_info tests[] = { >> + {GL_TEXTURE_1D_ARRAY, "image1DArray", "y", "ivec2(0, tex_layer)", -1}, >> + {GL_TEXTURE_2D_ARRAY, "image2DArray", "z", "ivec3(0, 0, tex_layer)", >> -1}, >> + {GL_TEXTURE_CUBE_MAP_ARRAY, "imageCubeArray", "z * 6", "ivec3(0, 0, >> tex_layer)", -1}, >> +}; >> + >> +static bool >> +test_render_layers(const struct test_info *test) >> +{ >> + GLuint tex; >> + const GLint width = 16, height = 16, layers = 12; >> + const GLint num_layers[] = {7, 11, 2, 4}; >> + bool pass = true; >> + >> + glUseProgram(test->program); >> + >> + const GLint expected_layers_uniform = >> glGetUniformLocation(test->program, "expected_layers"); >> + >> + glGenTextures(1, &tex); >> + glActiveTexture(GL_TEXTURE0); >> + glBindTexture(test->target, tex); >> + >> + if (test->target == GL_TEXTURE_1D_ARRAY) { >> + glTexStorage2D(test->target, 1, GL_RGBA8, width, layers); >> + } else { >> + glTexStorage3D(test->target, 1, GL_RGBA8, width, height, >> layers); >> + } >> + >> + /* Load each array layer with a different color texture */ >> + for (GLint l = 0; l < layers; l++) { >> + GLubyte *buf = create_solid_image(width, height, 1, 4, l); >> + >> + if (buf != NULL) { >> + if (test->target == GL_TEXTURE_1D_ARRAY) { >> + glTexSubImage2D(test->target, 0, 0, l, >> + width, 1, GL_RGBA, >> + GL_UNSIGNED_BYTE, buf); >> + } else { >> + glTexSubImage3D(test->target, 0, 0, 0, l, >> + width, height, 1, GL_RGBA, >> + GL_UNSIGNED_BYTE, buf); >> + } >> + free(buf); >> + } >> + >> + } >> + >> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; >> + >> + /* Create a view of texture with restricted layers, bind it as image >> and draw a quad >> + * using a single layer in the view range which varies every loop, >> check image's layers >> + * count in a shader. >> + */ >> + for (GLint first_layer = 0; first_layer < ARRAY_SIZE(num_layers); >> first_layer++) { >> + const int total_layers = test->target == >> GL_TEXTURE_CUBE_MAP_ARRAY ? 6 : num_layers[first_layer]; >> + >> + GLuint view_tex; >> + glGenTextures(1, &view_tex); >> + glTextureView(view_tex, test->target, tex, GL_RGBA8, >> + 0, 1, first_layer, total_layers); >> + >> + glActiveTexture(GL_TEXTURE0); >> + glBindImageTexture(0, view_tex, 0, GL_TRUE, 0, GL_READ_ONLY, >> GL_RGBA8); >> + >> + glUniform1i(expected_layers_uniform, total_layers); >> + >> + glClear(GL_COLOR_BUFFER_BIT); >> + >> + draw_3d_depth(-1.0, -1.0, 2.0, 2.0, total_layers - 1); >> + >> + const int expected_layer = first_layer + total_layers - 1; >> + >> + GLfloat expected[4]; >> + expected[0] = Colors[expected_layer][0] / 255.0; >> + expected[1] = Colors[expected_layer][1] / 255.0; >> + expected[2] = Colors[expected_layer][2] / 255.0; >> + expected[3] = 1.0; >> + >> + const int p = piglit_probe_pixel_rgba(piglit_width/2, >> piglit_height/2, expected); >> + >> + piglit_present_results(); >> + >> + if (!p) { >> + printf("Wrong color for view min layer %d, expected >> layer %d\n", >> + first_layer, expected_layer); >> + pass = false; >> + } >> + glDeleteTextures(1, &view_tex); >> + } >> + >> + glDeleteTextures(1, &tex); >> + return pass; >> +} >> + >> +#define X(f, desc) \ >> + do { \ >> + const bool subtest_pass = (f); \ >> + piglit_report_subtest_result(subtest_pass \ >> + ? PIGLIT_PASS : PIGLIT_FAIL, \ >> + (desc)); \ >> + pass = pass && subtest_pass; \ >> + } while (0) >> + >> +enum piglit_result >> +piglit_display(void) >> +{ >> + bool pass = true; >> + for (int test_idx = 0; test_idx < ARRAY_SIZE(tests); test_idx++) { >> + const struct test_info *test = &tests[test_idx]; >> + char test_name[128]; >> + snprintf(test_name, sizeof(test_name), "layers rendering of >> %s", test->uniform_type); >> + X(test_render_layers(test), test_name); >> + } >> +#undef X >> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; >> + return pass ? PIGLIT_PASS : PIGLIT_FAIL; >> +} >> + >> +static const char *vs = >> + "#version 150\n" >> + "in vec4 piglit_vertex;\n" >> + "in vec2 piglit_texcoord;\n" >> + "flat out int tex_layer;\n" >> + "void main() { \n" >> + " gl_Position = vec4(piglit_vertex.xy, 0.0, 1.0);\n" >> + " tex_layer = int(piglit_vertex.z);\n" >> + "}\n"; >> + >> +static const char *fs_template = >> + "#version 150\n" >> + "#extension GL_ARB_shader_image_size : enable\n" >> + "#extension GL_ARB_shading_language_420pack : enable\n" >> + "#extension GL_ARB_shader_image_load_store : enable\n" >> + "flat in int tex_layer;\n" >> + "layout(binding = 0, rgba8) uniform %s img;\n" >> + "uniform int expected_layers;\n" >> + "out vec4 color;\n" >> + "void main() { \n" >> + " if (imageSize(img).%s == expected_layers)\n" >> + " color = vec4(imageLoad(img, %s).rgb, 1.0);\n" >> + " else\n" >> + " color = vec4(0.0);\n" >> + "}\n"; >> + >> +void >> +piglit_init(int argc, char **argv) >> +{ >> + piglit_require_extension("GL_ARB_texture_storage"); >> + piglit_require_extension("GL_ARB_texture_view"); >> + piglit_require_extension("GL_ARB_shader_image_load_store"); >> + piglit_require_extension("GL_ARB_shader_image_size"); >> + >> + for (int test_idx = 0; test_idx < ARRAY_SIZE(tests); test_idx++) { >> + struct test_info *test = &tests[test_idx]; >> + >> + char fs[512]; >> + snprintf(fs, sizeof(fs), fs_template, test->uniform_type, >> + test->img_layers_dimension, test->img_access); >> + test->program = piglit_build_simple_program(vs, fs); >> + } >> +} > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit