Tests that binding texture view to image unit results in a correct calculation of layers: - Correct layer should be read - Image should have correct layers count
Exercises the bug: https://bugs.freedesktop.org/show_bug.cgi?id=107856 Signed-off-by: Danylo Piliaiev <danylo.pilia...@globallogic.com> --- tests/opengl.py | 1 + tests/spec/arb_texture_view/CMakeLists.gl.txt | 1 + .../arb_texture_view/rendering-layers-image.c | 211 ++++++++++++++++++ 3 files changed, 213 insertions(+) create mode 100644 tests/spec/arb_texture_view/rendering-layers-image.c diff --git a/tests/opengl.py b/tests/opengl.py index f7e408cd5..caa0d2813 100644 --- a/tests/opengl.py +++ b/tests/opengl.py @@ -2461,6 +2461,7 @@ with profile.test_list.group_manager( g(['arb_texture_view-rendering-target'], 'rendering-target') g(['arb_texture_view-rendering-levels'], 'rendering-levels') g(['arb_texture_view-rendering-layers'], 'rendering-layers') + g(['arb_texture_view-rendering-layers-image'], 'rendering-layers-image') g(['arb_texture_view-rendering-formats'], 'rendering-formats') g(['arb_texture_view-rendering-r32ui'], 'rendering-r32ui') g(['arb_texture_view-lifetime-format'], 'lifetime-format') diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt b/tests/spec/arb_texture_view/CMakeLists.gl.txt index 39330dad7..eca0c18a5 100644 --- a/tests/spec/arb_texture_view/CMakeLists.gl.txt +++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt @@ -21,6 +21,7 @@ piglit_add_executable(arb_texture_view-mipgen mipgen.c) piglit_add_executable(arb_texture_view-params params.c) piglit_add_executable(arb_texture_view-queries queries.c) piglit_add_executable(arb_texture_view-rendering-formats rendering-formats.c) +piglit_add_executable(arb_texture_view-rendering-layers-image rendering-layers-image.c common.c) piglit_add_executable(arb_texture_view-rendering-layers rendering_layers.c common.c) piglit_add_executable(arb_texture_view-rendering-levels rendering_levels.c common.c) piglit_add_executable(arb_texture_view-rendering-r32ui rendering-r32ui.c) diff --git a/tests/spec/arb_texture_view/rendering-layers-image.c b/tests/spec/arb_texture_view/rendering-layers-image.c new file mode 100644 index 000000000..415b01657 --- /dev/null +++ b/tests/spec/arb_texture_view/rendering-layers-image.c @@ -0,0 +1,211 @@ +/* Copyright © 2018 Danylo Piliaiev + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Tests GL_ARB_texture_view interaction with ARB_shader_image_load_store. + * Creates texture maps with different solid colors for each layer, + * reads the framebuffer to ensure the rendered color is correct + * and verifies that image has expected layers count. + */ + +#include "piglit-util-gl.h" +#include "common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_core_version = 32; + + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; + config.khr_no_error_support = PIGLIT_NO_ERRORS; + +PIGLIT_GL_TEST_CONFIG_END + +struct test_info +{ + GLenum target; + const char* uniform_type; + const char* img_layers_dimension; + const char* img_access; + int program; +}; + +struct test_info tests[] = { + {GL_TEXTURE_1D_ARRAY, "image1DArray", "y", "ivec2(0, tex_layer)", -1}, + {GL_TEXTURE_2D_ARRAY, "image2DArray", "z", "ivec3(0, 0, tex_layer)", -1}, + {GL_TEXTURE_CUBE_MAP_ARRAY, "imageCubeArray", "z * 6", "ivec3(0, 0, tex_layer)", -1}, +}; + +static bool +test_render_layers(const struct test_info *test) +{ + GLuint tex; + const GLint width = 16, height = 16, layers = 12; + const GLint num_layers[] = {7, 11, 2, 4}; + bool pass = true; + + glUseProgram(test->program); + + const GLint expected_layers_uniform = glGetUniformLocation(test->program, "expected_layers"); + + glGenTextures(1, &tex); + glActiveTexture(GL_TEXTURE0); + glBindTexture(test->target, tex); + + if (test->target == GL_TEXTURE_1D_ARRAY) { + glTexStorage2D(test->target, 1, GL_RGBA8, width, layers); + } else { + glTexStorage3D(test->target, 1, GL_RGBA8, width, height, layers); + } + + /* Load each array layer with a different color texture */ + for (GLint l = 0; l < layers; l++) { + GLubyte *buf = create_solid_image(width, height, 1, 4, l); + + if (buf != NULL) { + if (test->target == GL_TEXTURE_1D_ARRAY) { + glTexSubImage2D(test->target, 0, 0, l, + width, 1, GL_RGBA, + GL_UNSIGNED_BYTE, buf); + } else { + glTexSubImage3D(test->target, 0, 0, 0, l, + width, height, 1, GL_RGBA, + GL_UNSIGNED_BYTE, buf); + } + free(buf); + } + + } + + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; + + /* Create a view of texture with restricted layers, bind it as image and draw a quad + * using a single layer in the view range which varies every loop, check image's layers + * count in a shader. + */ + for (GLint first_layer = 0; first_layer < ARRAY_SIZE(num_layers); first_layer++) { + const int total_layers = test->target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6 : num_layers[first_layer]; + + GLuint view_tex; + glGenTextures(1, &view_tex); + glTextureView(view_tex, test->target, tex, GL_RGBA8, + 0, 1, first_layer, total_layers); + + glActiveTexture(GL_TEXTURE0); + glBindImageTexture(0, view_tex, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8); + + glUniform1i(expected_layers_uniform, total_layers); + + glClear(GL_COLOR_BUFFER_BIT); + + draw_3d_depth(-1.0, -1.0, 2.0, 2.0, total_layers - 1); + + const int expected_layer = first_layer + total_layers - 1; + + GLfloat expected[4]; + expected[0] = Colors[expected_layer][0] / 255.0; + expected[1] = Colors[expected_layer][1] / 255.0; + expected[2] = Colors[expected_layer][2] / 255.0; + expected[3] = 1.0; + + const int p = piglit_probe_pixel_rgba(piglit_width/2, piglit_height/2, expected); + + piglit_present_results(); + + if (!p) { + printf("Wrong color for view min layer %d, expected layer %d\n", + first_layer, expected_layer); + pass = false; + } + glDeleteTextures(1, &view_tex); + } + + glDeleteTextures(1, &tex); + return pass; +} + +#define X(f, desc) \ + do { \ + const bool subtest_pass = (f); \ + piglit_report_subtest_result(subtest_pass \ + ? PIGLIT_PASS : PIGLIT_FAIL, \ + (desc)); \ + pass = pass && subtest_pass; \ + } while (0) + +enum piglit_result +piglit_display(void) +{ + bool pass = true; + for (int test_idx = 0; test_idx < ARRAY_SIZE(tests); test_idx++) { + const struct test_info *test = &tests[test_idx]; + char test_name[128]; + snprintf(test_name, sizeof(test_name), "layers rendering of %s", test->uniform_type); + X(test_render_layers(test), test_name); + } +#undef X + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +static const char *vs = + "#version 150\n" + "in vec4 piglit_vertex;\n" + "in vec2 piglit_texcoord;\n" + "flat out int tex_layer;\n" + "void main() { \n" + " gl_Position = vec4(piglit_vertex.xy, 0.0, 1.0);\n" + " tex_layer = int(piglit_vertex.z);\n" + "}\n"; + +static const char *fs_template = + "#version 150\n" + "#extension GL_ARB_shader_image_size : enable\n" + "#extension GL_ARB_shading_language_420pack : enable\n" + "#extension GL_ARB_shader_image_load_store : enable\n" + "flat in int tex_layer;\n" + "layout(binding = 0, rgba8) uniform %s img;\n" + "uniform int expected_layers;\n" + "out vec4 color;\n" + "void main() { \n" + " if (imageSize(img).%s == expected_layers)\n" + " color = vec4(imageLoad(img, %s).rgb, 1.0);\n" + " else\n" + " color = vec4(0.0);\n" + "}\n"; + +void +piglit_init(int argc, char **argv) +{ + piglit_require_extension("GL_ARB_texture_storage"); + piglit_require_extension("GL_ARB_texture_view"); + piglit_require_extension("GL_ARB_shader_image_load_store"); + piglit_require_extension("GL_ARB_shader_image_size"); + + for (int test_idx = 0; test_idx < ARRAY_SIZE(tests); test_idx++) { + struct test_info *test = &tests[test_idx]; + + char fs[512]; + snprintf(fs, sizeof(fs), fs_template, test->uniform_type, + test->img_layers_dimension, test->img_access); + test->program = piglit_build_simple_program(vs, fs); + } +} -- 2.18.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit