These changes look good, but I'm wondering why. :) Did you find some bug, or ... ?
On 10/04/2018 10:42 AM, Jason Ekstrand wrote: > --- > .../fs_pack.shader_test.mako | 14 +++++++++++--- > .../fs_unpack.shader_test.mako | 6 +++--- > .../vs_pack.shader_test.mako | 14 +++++++++++--- > .../vs_unpack.shader_test.mako | 6 +++--- > 4 files changed, 28 insertions(+), 12 deletions(-) > > diff --git > a/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako > > b/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako > index 4c053bf89..86c63061e 100644 > --- > a/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako > +++ > b/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako > @@ -21,7 +21,7 @@ precision highp float; > const vec4 red = vec4(1, 0, 0, 1); > const vec4 green = vec4(0, 1, 0, 1); > > -uniform ${func.vector_type} func_input; > +uniform vec4 func_input; > > % for i in range(func.num_valid_outputs): > uniform ${func.result_precision} uint expect${i}; > @@ -31,7 +31,11 @@ out vec4 frag_color; > > void main() > { > - ${func.result_precision} uint actual = ${func.name}(func_input); > +% if func.vector_type == 'vec2': > + ${func.result_precision} uint actual = ${func.name}(func_input.wx); > +% else: > + ${func.result_precision} uint actual = ${func.name}(func_input.wxzy); > +% endif > > if (false > % for i in range(func.num_valid_outputs): > @@ -53,7 +57,11 @@ vertex/float/2 > > [test] > % for io in func.inout_seq: > -uniform ${func.vector_type} func_input ${" ".join(io.input)} > +% if func.vector_type == 'vec2': > +uniform vec4 func_input ${io.input[1]} 0.0 0.0 ${io.input[0]} > +% else: > +uniform vec4 func_input ${io.input[1]} ${io.input[3]} ${io.input[2]} > ${io.input[0]} > +% endif > % for i in range(func.num_valid_outputs): > uniform uint expect${i} ${io.valid_outputs[i]} > % endfor > diff --git > a/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako > > b/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako > index ee610bbfb..8e3f12a58 100644 > --- > a/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako > +++ > b/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako > @@ -21,7 +21,7 @@ precision highp float; > const vec4 red = vec4(1, 0, 0, 1); > const vec4 green = vec4(0, 1, 0, 1); > > -uniform highp uint func_input; > +uniform highp uvec4 func_input; > > uniform bool exact; > > @@ -33,7 +33,7 @@ out vec4 frag_color; > > void main() > { > - ${func.result_precision} ${func.vector_type} actual = > ${func.name}(func_input); > + ${func.result_precision} ${func.vector_type} actual = > ${func.name}(func_input.y); > > if (false > % for i in range(func.num_valid_outputs): > @@ -56,7 +56,7 @@ vertex/float/2 > > [test] > % for io in func.inout_seq: > -uniform uint func_input ${io.input} > +uniform uvec4 func_input 0 ${io.input} 0 0 > % if func.exact: > uniform int exact 1 > % else: > diff --git > a/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako > > b/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako > index 5f37d7eaf..81c725846 100644 > --- > a/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako > +++ > b/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako > @@ -11,7 +11,7 @@ ${func.requirements} > const vec4 red = vec4(1, 0, 0, 1); > const vec4 green = vec4(0, 1, 0, 1); > > -uniform ${func.vector_type} func_input; > +uniform vec4 func_input; > > % for j in range(func.num_valid_outputs): > uniform ${func.result_precision} uint expect${j}; > @@ -23,7 +23,11 @@ out vec4 vert_color; > void main() > { > gl_Position = vertex; > - ${func.result_precision} uint actual = ${func.name}(func_input); > +% if func.vector_type == 'vec2': > + ${func.result_precision} uint actual = ${func.name}(func_input.zy); > +% else: > + ${func.result_precision} uint actual = ${func.name}(func_input.wyzx); > +% endif > > if (false > % for j in range(func.num_valid_outputs): > @@ -58,7 +62,11 @@ vertex/float/2 > > [test] > % for io in func.inout_seq: > -uniform ${func.vector_type} func_input ${" ".join(io.input)} > +% if func.vector_type == 'vec2': > +uniform vec4 func_input 0.0 ${io.input[1]} ${io.input[0]} 0.0 > +% else: > +uniform vec4 func_input ${io.input[3]} ${io.input[1]} ${io.input[2]} > ${io.input[0]} > +% endif > % for j in range(func.num_valid_outputs): > uniform uint expect${j} ${io.valid_outputs[j]} > % endfor > diff --git > a/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako > > b/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako > index 5f2a39125..c14fd35a0 100644 > --- > a/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako > +++ > b/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako > @@ -11,7 +11,7 @@ ${func.requirements} > const vec4 red = vec4(1, 0, 0, 1); > const vec4 green = vec4(0, 1, 0, 1); > > -uniform highp uint func_input; > +uniform highp uvec4 func_input; > > uniform bool exact; > > @@ -26,7 +26,7 @@ void main() > { > gl_Position = vertex; > > - ${func.result_precision} ${func.vector_type} actual = > ${func.name}(func_input); > + ${func.result_precision} ${func.vector_type} actual = > ${func.name}(func_input.z); > > if (false > % for i in range(func.num_valid_outputs): > @@ -61,7 +61,7 @@ vertex/float/2 > > [test] > % for io in func.inout_seq: > -uniform uint func_input ${io.input} > +uniform uvec4 func_input 0 0 ${io.input} 0 > % if func.exact: > uniform int exact 1 > % else: > _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit