Pushed, thanks. Marek
On Fri, Sep 7, 2018 at 12:43 AM, Sagar Ghuge <sagar.gh...@intel.com> wrote: > Ping. > > On 08/23/2018 03:12 PM, Sagar Ghuge wrote: >> v2: 1) Use correct coding style (Ian Romanick) >> 2) Refactor code (Ian Romanick) >> 3) Merge DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD state check in >> single file (Ian Romanick) >> 4) Add missing piglit_require_extension method (Marek Olask) >> >> Signed-off-by: Sagar Ghuge <sagar.gh...@intel.com> >> Tested-by: Marek Olšák <marek.ol...@amd.com> >> --- >> tests/opengl.py | 7 + >> tests/spec/CMakeLists.txt | 1 + >> .../CMakeLists.gl.txt | 15 ++ >> .../amd_depth_clamp_separate/CMakeLists.txt | 1 + >> .../depth-clamp-range.c | 161 +++++++++++++++ >> .../depth-clamp-separate-status.c | 188 ++++++++++++++++++ >> 6 files changed, 373 insertions(+) >> create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt >> create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.txt >> create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-range.c >> create mode 100644 >> tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c >> >> diff --git a/tests/opengl.py b/tests/opengl.py >> index 9c5290f49..42e8b3666 100644 >> --- a/tests/opengl.py >> +++ b/tests/opengl.py >> @@ -1703,6 +1703,13 @@ with profile.test_list.group_manager( >> g(['depth-clamp-range']) >> g(['depth-clamp-status']) >> >> +# AMD_depth_clamp_separate >> +with profile.test_list.group_manager( >> + PiglitGLTest, grouptools.join('spec', 'AMD_depth_clamp_separate')) >> as g: >> + g(['amd_depth_clamp_separate_status']) >> + g(['amd_depth_clamp_separate_range']) >> + >> +# Group ARB_draw_elements_base_vertex >> # Group ARB_draw_elements_base_vertex >> with profile.test_list.group_manager( >> PiglitGLTest, >> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt >> index bb3f02744..4df9d331d 100644 >> --- a/tests/spec/CMakeLists.txt >> +++ b/tests/spec/CMakeLists.txt >> @@ -1,4 +1,5 @@ >> add_subdirectory (amd_framebuffer_multisample_advanced) >> +add_subdirectory (amd_depth_clamp_separate) >> add_subdirectory (amd_performance_monitor) >> add_subdirectory (amd_pinned_memory) >> add_subdirectory (arb_arrays_of_arrays) >> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt >> b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt >> new file mode 100644 >> index 000000000..4f4917262 >> --- /dev/null >> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt >> @@ -0,0 +1,15 @@ >> +include_directories( >> + ${GLEXT_INCLUDE_DIR} >> + ${OPENGL_INCLUDE_PATH} >> +) >> + >> +link_libraries ( >> + piglitutil_${piglit_target_api} >> + ${OPENGL_gl_LIBRARY} >> +) >> + >> +piglit_add_executable (amd_depth_clamp_separate_status >> + depth-clamp-separate-status.c) >> +piglit_add_executable (amd_depth_clamp_separate_range depth-clamp-range.c) >> + >> +# vim: ft=cmake: >> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.txt >> b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt >> new file mode 100644 >> index 000000000..4a012b958 >> --- /dev/null >> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt >> @@ -0,0 +1 @@ >> +piglit_include_target_api() >> \ No newline at end of file >> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c >> b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c >> new file mode 100644 >> index 000000000..b499184d0 >> --- /dev/null >> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c >> @@ -0,0 +1,161 @@ >> +/* >> + * Copyright © 2018 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without limitation >> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the next >> + * paragraph) shall be included in all copies or substantial portions of the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >> OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> + * DEALINGS IN THE SOFTWARE. >> + * >> + */ >> + >> +/** @file depth-clamp-range.c >> + * >> + * Tests that AMD_depth_clamp_separate enablement didn't break DepthRange >> + * functionality, and properly uses the min/max selection. >> + */ >> + >> +#include "piglit-util-gl.h" >> + >> +PIGLIT_GL_TEST_CONFIG_BEGIN >> + >> + config.supports_gl_core_version = 32; >> + config.supports_gl_compat_version = 32; >> + config.khr_no_error_support = PIGLIT_NO_ERRORS; >> + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE >> + | PIGLIT_GL_VISUAL_DEPTH; >> + >> +PIGLIT_GL_TEST_CONFIG_END >> + >> +static GLuint program; >> +static GLint projection_loc; >> + >> +static GLuint >> +make_program(void) >> +{ >> + static const char *vs_text = >> + "#version 330 \n" >> + "in vec4 vertex; \n" >> + "uniform mat4 projection; \n" >> + "void main() \n" >> + "{ \n" >> + " gl_Position = projection * vertex; \n" >> + "} \n"; >> + >> + static const char *fs_text = >> + "#version 330 \n" >> + "void main() \n" >> + "{ \n" >> + " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); \n" >> + "} \n"; >> + >> + GLuint program = piglit_build_simple_program(vs_text, fs_text); >> + >> + return program; >> +} >> + >> +void >> +piglit_init(int argc, char **argv) >> +{ >> + piglit_require_extension("GL_AMD_depth_clamp_separate"); >> + program = make_program(); >> +} >> + >> +enum piglit_result >> +piglit_display(void) >> +{ >> + GLboolean pass = GL_TRUE; >> + float white[3] = {1.0, 1.0, 1.0}; >> + float clear[3] = {0.0, 0.0, 0.0}; >> + >> + glClearDepth(0.5); >> + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); >> + glEnable(GL_DEPTH_TEST); >> + glDepthFunc(GL_LEQUAL); >> + >> + glUseProgram(program); >> + >> + projection_loc = glGetUniformLocation(program, "projection"); >> + piglit_ortho_uniform(projection_loc, piglit_width, piglit_height); >> + >> + /* Keep in mind that the ortho projection flips near and far's signs, >> + * so 1.0 to quad()'s z maps to glDepthRange's near, and -1.0 maps to >> + * glDepthRange's far. >> + */ >> + >> + /* Basic glDepthRange testing. */ >> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD); >> + glDisable(GL_DEPTH_CLAMP_FAR_AMD); >> + glDepthRange(0, 1); >> + piglit_draw_rect_z(0.5, 10, 10, 10, 10); /* .25 - drawn. */ >> + >> + glDepthRange(1, 0); >> + piglit_draw_rect_z(0.5, 10, 30, 10, 10); /* 0.75 - not drawn. */ >> + >> + /* Now, test that near depth clamping works.*/ >> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD); >> + glDepthRange(0.25, 1.0); >> + piglit_draw_rect_z(4, 30, 10, 10, 10); /* .25 - drawn. */ >> + >> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD); >> + glEnable(GL_DEPTH_CLAMP_FAR_AMD); >> + glDepthRange(0.75, 1.0); >> + piglit_draw_rect_z(4, 30, 30, 10, 10); /* 0.75 - not drawn. */ >> + >> + /* Test that far clamping works.*/ >> + glDepthRange(0.0, 0.25); >> + piglit_draw_rect_z(-4, 50, 10, 10, 10); /* .25 - drawn. */ >> + >> + glDepthRange(0.0, 0.75); >> + piglit_draw_rect_z(-4, 50, 30, 10, 10); /* 0.75 - not drawn. */ >> + >> + /* Now, flip near and far around and make sure that it's doing the >> + * min/max of near and far in the clamping. >> + */ >> + >> + /* Test that near (max) clamping works. */ >> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD); >> + glDepthRange(0.25, 0.0); >> + piglit_draw_rect_z(4, 70, 10, 10, 10); /* .25 - drawn. */ >> + >> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD); >> + glEnable(GL_DEPTH_CLAMP_FAR_AMD); >> + glDepthRange(0.75, 0.0); >> + piglit_draw_rect_z(4, 70, 30, 10, 10); /* 0.75 - not drawn. */ >> + >> + /* Now, test far (min) clamping works. */ >> + glDepthRange(1.0, 0.0); >> + piglit_draw_rect_z(-4, 90, 10, 10, 10); /* 0.0 - drawn. */ >> + >> + glDisable(GL_DEPTH_CLAMP_FAR_AMD); >> + glDepthRange(1.0, 0.75); >> + piglit_draw_rect_z(-4, 90, 30, 10, 10); /* 0.75 - drawn. */ >> + >> + pass = piglit_probe_pixel_rgb(15, 15, white) && pass; >> + pass = piglit_probe_pixel_rgb(15, 35, clear) && pass; >> + pass = piglit_probe_pixel_rgb(35, 15, white) && pass; >> + pass = piglit_probe_pixel_rgb(35, 35, clear) && pass; >> + pass = piglit_probe_pixel_rgb(55, 15, white) && pass; >> + pass = piglit_probe_pixel_rgb(55, 35, clear) && pass; >> + pass = piglit_probe_pixel_rgb(75, 15, white) && pass; >> + pass = piglit_probe_pixel_rgb(75, 35, clear) && pass; >> + pass = piglit_probe_pixel_rgb(95, 15, white) && pass; >> + pass = piglit_probe_pixel_rgb(95, 35, clear) && pass; >> + >> + piglit_present_results(); >> + >> + return pass ? PIGLIT_PASS : PIGLIT_FAIL; >> +} >> diff --git >> a/tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c >> b/tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c >> new file mode 100644 >> index 000000000..582405d56 >> --- /dev/null >> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-separate-status.c >> @@ -0,0 +1,188 @@ >> +/** >> + * Copyright © 2018 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without limitation >> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the next >> + * paragraph) shall be included in all copies or substantial portions of the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >> OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> DEALINGS >> + * IN THE SOFTWARE. >> + */ >> + >> +/** >> + * Test that GL_DEPTH_CLAMP_FAR_AMD and GL_DEPTH_CLAMP_NEAR_AMD is a >> + * valid state >> + * >> + * Table 6.9 (Transformation state) of OpenGL 4.1 Core added >> + * DEPTH_CLAMP_FAR_AMD and DEPTH_CLAMP_NEAR_AMD >> + * >> + */ >> + >> +#include "piglit-util-gl.h" >> + >> +PIGLIT_GL_TEST_CONFIG_BEGIN >> + >> + config.supports_gl_compat_version = 10; >> + >> +PIGLIT_GL_TEST_CONFIG_END >> + >> +static bool >> +check_all_enum_queries(GLenum e, const char *name, GLboolean expected) >> +{ >> + GLint i; >> + GLfloat f; >> + GLboolean b; >> + GLdouble d; >> + >> + if (glIsEnabled(e) != expected) { >> + fprintf(stderr, "%s was not enabled properly\n", name); >> + return false; >> + } >> + >> + glGetIntegerv(e, &i); >> + if (i != (GLint) expected) { >> + fprintf(stderr, "%s: i expected to be 0, but returned %d\n", >> + name, i); >> + return false; >> + } >> + >> + glGetFloatv(e, &f); >> + if (f != (GLfloat) expected) { >> + fprintf(stderr, "%s: f expected to be 0.0, but returned %f\n", >> + name, f); >> + return false; >> + } >> + >> + glGetBooleanv(e, &b); >> + if (b != expected) { >> + fprintf(stderr, "%s: b expected to be 0, but returned %d\n", >> + name, (int)b); >> + return false; >> + } >> + >> + glGetDoublev(e, &d); >> + if (d != (GLdouble) expected) { >> + fprintf(stderr, "%s: d expected to be 0.0, but returned %f\n", >> + name, d); >> + return false; >> + } >> + >> + return true; >> +} >> + >> +void >> +piglit_init(int argc, char **argv) >> +{ >> + bool pass = true; >> + >> + piglit_require_extension("GL_AMD_depth_clamp_separate"); >> + piglit_require_extension("GL_ARB_depth_clamp"); >> + >> + /* Check the initial state */ >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_FALSE) && pass; >> + >> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD); >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_TRUE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_TRUE) && pass; >> + >> + glEnable(GL_DEPTH_CLAMP_FAR_AMD); >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_TRUE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_TRUE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_TRUE) && pass; >> + >> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD); >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_TRUE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_TRUE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_FALSE) && pass; >> + >> + glDisable(GL_DEPTH_CLAMP_FAR_AMD); >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_FALSE) && pass; >> + >> + /* The GL_AMD_depth_clamp_separate spec says: >> + * >> + * In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD, >> + * the token DEPTH_CLAMP may be used to simultaneously enable or >> + * disable depth clamping at both the near and far planes. >> + */ >> + glEnable(GL_DEPTH_CLAMP); >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_TRUE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_TRUE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_TRUE) && pass; >> + >> + glDisable(GL_DEPTH_CLAMP); >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_FALSE) && pass; >> + >> + glEnable(GL_DEPTH_CLAMP_FAR_AMD); >> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD); >> + glDisable(GL_DEPTH_CLAMP); >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, >> + "GL_DEPTH_CLAMP_FAR_AMD", >> + GL_FALSE) && pass; >> + pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, >> + "GL_DEPTH_CLAMP_NEAR_AMD", >> + GL_FALSE) && pass; >> + >> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); >> +} >> + >> +enum piglit_result >> +piglit_display(void) >> +{ >> + return PIGLIT_FAIL; >> +} >> > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit