Thank you for such a constructive comments/suggestions. I took a reference from 
existing depth_clamp tests. I will apply your suggestions to both the new tests 
and existing tests and send next revision. 

Thank you so much for reviewing the series. 

On 08/22/2018 01:37 PM, Ian Romanick wrote:
> On 08/21/2018 05:05 PM, Sagar Ghuge wrote:
>> Signed-off-by: Sagar Ghuge <sagar.gh...@intel.com>
>> ---
>>  tests/opengl.py                               |   8 +
>>  tests/spec/CMakeLists.txt                     |   1 +
>>  .../CMakeLists.gl.txt                         |  15 ++
>>  .../amd_depth_clamp_separate/CMakeLists.txt   |   1 +
>>  .../depth-clamp-far-status.c                  | 147 ++++++++++++++++
>>  .../depth-clamp-near-status.c                 | 148 ++++++++++++++++
>>  .../depth-clamp-range.c                       | 159 ++++++++++++++++++
>>  7 files changed, 479 insertions(+)
>>  create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
>>  create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.txt
>>  create mode 100644 
>> tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
>>  create mode 100644 
>> tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
>>  create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
>>
>> diff --git a/tests/opengl.py b/tests/opengl.py
>> index 9c5290f49..fc35a61b2 100644
>> --- a/tests/opengl.py
>> +++ b/tests/opengl.py
>> @@ -1703,6 +1703,14 @@ with profile.test_list.group_manager(
>>      g(['depth-clamp-range'])
>>      g(['depth-clamp-status'])
>>  
>> +# AMD_depth_clamp_separate
>> +with profile.test_list.group_manager(
>> +        PiglitGLTest, grouptools.join('spec', 'AMD_depth_clamp_separate')) 
>> as g:
>> +    g(['amd_depth_clamp_far_status'])
>> +    g(['amd_depth_clamp_near_status'])
>> +    g(['amd_depth_clamp_separate_range'])
>> +
>> +# Group ARB_draw_elements_base_vertex
>>  # Group ARB_draw_elements_base_vertex
>>  with profile.test_list.group_manager(
>>          PiglitGLTest,
>> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
>> index bb3f02744..4df9d331d 100644
>> --- a/tests/spec/CMakeLists.txt
>> +++ b/tests/spec/CMakeLists.txt
>> @@ -1,4 +1,5 @@
>>  add_subdirectory (amd_framebuffer_multisample_advanced)
>> +add_subdirectory (amd_depth_clamp_separate)
>>  add_subdirectory (amd_performance_monitor)
>>  add_subdirectory (amd_pinned_memory)
>>  add_subdirectory (arb_arrays_of_arrays)
>> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt 
>> b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
>> new file mode 100644
>> index 000000000..40dad8f53
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
>> @@ -0,0 +1,15 @@
>> +include_directories(
>> +    ${GLEXT_INCLUDE_DIR}
>> +    ${OPENGL_INCLUDE_PATH}
>> +)
>> +
>> +link_libraries (
>> +    piglitutil_${piglit_target_api}
>> +    ${OPENGL_gl_LIBRARY}
>> +)
>> +
>> +piglit_add_executable (amd_depth_clamp_near_status 
>> depth-clamp-near-status.c)
>> +piglit_add_executable (amd_depth_clamp_far_status depth-clamp-far-status.c)
>> +piglit_add_executable (amd_depth_clamp_separate_range depth-clamp-range.c)
>> +
>> +# vim: ft=cmake:
>> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.txt 
>> b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
>> new file mode 100644
>> index 000000000..4a012b958
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
>> @@ -0,0 +1 @@
>> +piglit_include_target_api()
>> \ No newline at end of file
>> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c 
>> b/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
>> new file mode 100644
>> index 000000000..9d1accd79
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
>> @@ -0,0 +1,147 @@
>> +/**
>> + * Copyright © 2018 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the 
>> "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
>> OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * Test that GL_DEPTH_CLAMP_FAR_AMD is a valid state
>> + *
>> + * Table 6.9 (Transformation state) of OpenGL 4.1 Core added
>> + * DEPTH_CLAMP_FAR_AMD
>> + *
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +    config.supports_gl_core_version = 41;
> 
> The spec was written against OpenGL 4.1, but I don't think it requires
> it.  I think this test could be config.supports_gl_compat_version = 10.
> If you adjust the version to 320 in the test that uses shaders, it could be 
> config.supports_gl_core_version = 32.
> 
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +    bool pass = true;
>> +    GLint i;
>> +    GLfloat f;
>> +    GLboolean b;
>> +    GLdouble d;
>> +
>> +    /* Check that GL_DEPTH_CLAMP_FAR_AMD was initialized to TRUE */
>> +    if (glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
>> +            printf("GL_DEPTH_CLAMP_FAR_AMD was not initialized to FALSE\n");
> 
> Either the comment is misleading or the printf is wrong.  Maybe the
> comment should be "Check that GL_DEPTH_CLAMP_FAR_AMD is initially
> disabled."
> 
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    /* Test that GL_DEPTH_CLAMP_FAR_AMD
>> +     * is enable/disabled correctly
>> +     */
> 
> Line wrap to 78 columns.
> 
>       /* Test that GL_DEPTH_CLAMP_FAR_AMD is enable/disabled correctly. */
> 
>> +    glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> +    if (!glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
>> +            printf("GL_DEPTH_CLAMP_FAR_AMD was not enabled properly\n");
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    /* Test that glIsEnabled(GL_DEPTH_CLAMP) is true
>> +     * if glEnable(GL_DEPTH_CLAMP_FAR_AMD) true
>> +     */
> 
> Same line wrap comment.  But for this, I would use a quotation from the
> spec to justify the test.
> 
>       /* The GL_AMD_depth_clamp_separate spec says:
>        *
>        *    Querying DEPTH_CLAMP will return TRUE if DEPTH_CLAMP_NEAR_AMD
>          *    _or_ DEPTH_CLAMP_FAR_AMD is enabled.
>          */
> 
>> +    if (!glIsEnabled(GL_DEPTH_CLAMP)) {
>> +            printf("GL_DEPTH_CLAMP was not enabled properly\n");
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    glDisable(GL_DEPTH_CLAMP_FAR_AMD);
>> +    if (glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
>> +            printf("GL_DEPTH_CLAMP_FAR_AMD was not disabled properly\n");
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    /* Test that GL_DEPTH_CLAMP_FAR_AMD
>> +     * disabled is returned from glGet calls
>> +     */
> 
> Same line wrap comment.
> 
>> +    glGetIntegerv(GL_DEPTH_CLAMP_FAR_AMD, &i);
>> +    if(i != 0) {
>           ^
> Missing space here.
> 
>> +            printf("i expected to be 0, but returned %d\n", i);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> 
> Add a blank line here.
> 
>> +    glGetFloatv(GL_DEPTH_CLAMP_FAR_AMD, &f);
>> +    if(f != 0.0f) {
>           ^
> Missing space here.
> 
>> +            printf("f expected to be 0.0, but returned %f\n", f);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> 
> Add a blank line here.
> 
>> +    glGetBooleanv(GL_DEPTH_CLAMP_FAR_AMD, &b);
>> +    if(b != GL_FALSE) {
>           ^
> Missing space here.
> 
>> +            printf("b expected to be 0, but returned %d\n", (int)b);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> 
> Add a blank line here.
> 
>> +    glGetDoublev(GL_DEPTH_CLAMP_FAR_AMD, &d);
>> +    if(d != 0.0) {
>           ^
> Missing space here.
> 
> Wow... this is very thorough. :)  I think all of this could get
> refactored into a function like
> 
> bool
> check_boolean_enum_query(GLenum e, GLboolean expected)
> {
> 
>       if (glIsEnabled(e) != expected) {
>               ...
>       }
> 
>       GLboolean b;
>       glGetBooleanv(e, &b);
>       if (b != expected) {
>               ...
>       }
> 
>       GLint i;
>       glGetIntegerv(e, &i);
>       if (i != (GLint) expected) {
>               ...
>       }
> 
>       ...
> }
> 
> check_boolean_enum_query might not be the best name.  Maybe
> check_all_queries_related_to_an_enable?  I don't know.  If you want to
> make the error message more specific, you could also add a char *
> parameter.
> 
> Then it would be trivial to put the test and the GL_DEPTH_CLAMP_NEAR_AMD
> test in the same file.  You would just have
> 
>       pass = true;
> 
>       // Check the initial state.
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && 
> pass
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && 
> pass;
> 
>       glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && 
> pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && 
> pass;
> 
>       glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && 
> pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && 
> pass;
> 
>       glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && 
> pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && 
> pass;
> 
>       glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && 
> pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && 
> pass;
> 
>       /* The GL_AMD_depth_clamp_separate spec says:
>        *
>        *    In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD, the 
> token
>        *    DEPTH_CLAMP may be used to simultaneously enable or disable depth 
> clamping
>        *    at both the near and far planes.
>        */
>       glEnable(GL_DEPTH_CLAMP);
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && 
> pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && 
> pass;
> 
>       glDisable(GL_DEPTH_CLAMP);
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && 
> pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && 
> pass;
> 
>       glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>       glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>       glDisable(GL_DEPTH_CLAMP);
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && 
> pass;
>       pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && 
> pass;
> 
> I think this last block of tests is missing from your tests.  Adding
> them without the refactor that I suggested would be very painful.
> 
>> +            printf("d expected to be 0.0, but returned %f\n", d);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    /* Test that GL_DEPTH_CLAMP_FAR_AMD enabled
>> +     * is returned from glGet calls
>> +     */
>> +    glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> +
>> +    glGetIntegerv(GL_DEPTH_CLAMP_FAR_AMD, &i);
>> +    if(i != 1) {
>> +            printf("i expected to be 1, but returned %d\n", i);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetFloatv(GL_DEPTH_CLAMP_FAR_AMD, &f);
>> +    if(f != 1.0f) {
>> +            printf("f expected to be 1.0, but returned %f\n", f);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetBooleanv(GL_DEPTH_CLAMP_FAR_AMD, &b);
>> +    if(b != GL_TRUE) {
>> +            printf("b expected to be 1, but returned %d\n", (int)b);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetDoublev(GL_DEPTH_CLAMP_FAR_AMD, &d);
>> +    if(d != 1.0) {
>> +            printf("d expected to be 1.0, but returned %f\n", d);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +    return PIGLIT_FAIL;
>> +}
>> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c 
>> b/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
>> new file mode 100644
>> index 000000000..6da059d9e
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
>> @@ -0,0 +1,148 @@
>> +/**
>> + * Copyright © 2018 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the 
>> "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
>> OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * Test that GL_DEPTH_CLAMP_NEAR_AMD is a valid state
>> + *
>> + * Table 6.9 (Transformation state) of OpenGL 4.1 Core added
>> + * DEPTH_CLAMP_NEAR_AMD
>> + *
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +    config.supports_gl_core_version = 41;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +    bool pass = true;
>> +    GLint i;
>> +    GLfloat f;
>> +    GLboolean b;
>> +    GLdouble d;
>> +
>> +    /* Check that GL_DEPTH_CLAMP_NEAR_AMD was initialized to TRUE */
>> +    if (glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
>> +            printf("GL_DEPTH_CLAMP_NEAR_AMD was not initialized to 
>> FALSE\n");
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    /* Test that GL_DEPTH_CLAMP_NEAR_AMD
>> +     * is enable/disabled correctly
>> +     */
>> +    glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +    if (!glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
>> +            printf("GL_DEPTH_CLAMP_NEAR_AMD was not enabled properly\n");
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    /* Test that glIsEnabled(GL_DEPTH_CLAMP) is true
>> +     * if glEnable(GL_DEPTH_CLAMP_NEAR_AMD) true
>> +     */
>> +    if (!glIsEnabled(GL_DEPTH_CLAMP)) {
>> +            printf("GL_DEPTH_CLAMP was not enabled properly\n");
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +    if (glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
>> +            printf("GL_DEPTH_CLAMP_NEAR_AMD was not disabled properly\n");
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    /* Test that GL_DEPTH_CLAMP_NEAR_AMD
>> +     * disabled is returned from glGet calls
>> +     */
>> +    glGetIntegerv(GL_DEPTH_CLAMP_NEAR_AMD, &i);
>> +    if(i != 0) {
>> +            printf("i expected to be 0, but returned %d\n", i);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetFloatv(GL_DEPTH_CLAMP_NEAR_AMD, &f);
>> +    if(f != 0.0f) {
>> +            printf("f expected to be 0.0, but returned %f\n", f);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetBooleanv(GL_DEPTH_CLAMP_NEAR_AMD, &b);
>> +    if(b != GL_FALSE) {
>> +            printf("b expected to be 0, but returned %d\n", (int)b);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetDoublev(GL_DEPTH_CLAMP_NEAR_AMD, &d);
>> +    if(d != 0.0) {
>> +            printf("d expected to be 0.0, but returned %f\n", d);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +
>> +    /* Test that GL_DEPTH_CLAMP_NEAR_AMD enabled
>> +     * is returned from glGet calls
>> +     */
>> +    glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +
>> +    glGetIntegerv(GL_DEPTH_CLAMP_NEAR_AMD, &i);
>> +    if(i != 1) {
>> +            printf("i expected to be 1, but returned %d\n", i);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetFloatv(GL_DEPTH_CLAMP_NEAR_AMD, &f);
>> +    if(f != 1.0f) {
>> +            printf("f expected to be 1.0, but returned %f\n", f);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetBooleanv(GL_DEPTH_CLAMP_NEAR_AMD, &b);
>> +    if(b != GL_TRUE) {
>> +            printf("b expected to be 1, but returned %d\n", (int)b);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +    glGetDoublev(GL_DEPTH_CLAMP_NEAR_AMD, &d);
>> +    if(d != 1.0) {
>> +            printf("d expected to be 1.0, but returned %f\n", d);
>> +            pass = false;
>> +    }
>> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +    piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +    return PIGLIT_FAIL;
>> +}
>> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c 
>> b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
>> new file mode 100644
>> index 000000000..37fc4a831
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
>> @@ -0,0 +1,159 @@
>> +/*
>> + * Copyright © 2018 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the 
>> "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
>> OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> + * DEALINGS IN THE SOFTWARE.
>> + *
>> + */
>> +
>> +/** @file depth-clamp-range.c
>> + *
>> + * Tests that AMD_depth_clamp_separate enablement didn't break DepthRange 
>> + * functionality, and properly uses the min/max selection.
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +    config.supports_gl_core_version = 41;
>> +    config.khr_no_error_support = PIGLIT_NO_ERRORS;
>> +    config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | 
>> PIGLIT_GL_VISUAL_DEPTH;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +static GLuint program;
>> +static GLint projection_loc;
>> +
>> +static GLuint
>> +make_program(void)
>> +{
>> +    static const char *vs_text =
>> +            "#version 330 \n"
>> +            "in vec4 vertex; \n"
>> +            "uniform mat4 projection; \n"
>> +            "void main() \n"
>> +            "{ \n"
>> +            "   gl_Position = projection * vertex; \n"
>> +            "} \n";
>> +
>> +    static const char *fs_text =
>> +            "#version 330 \n"
>> +            "void main() \n"
>> +            "{ \n"
>> +            "   gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); \n"
>> +            "} \n";
>> +
>> +    GLuint program = piglit_build_simple_program(vs_text, fs_text);
>> +
>> +    return program;
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +    piglit_require_extension("GL_AMD_depth_clamp_separate");
>> +    program = make_program();
>> +}
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +    GLboolean pass = GL_TRUE;
>> +    float white[3] = {1.0, 1.0, 1.0};
>> +    float clear[3] = {0.0, 0.0, 0.0};
>> +
>> +    glClearDepth(0.5);
>> +    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>> +    glEnable(GL_DEPTH_TEST);
>> +    glDepthFunc(GL_LEQUAL);
>> +
>> +    glUseProgram(program);
>> +
>> +    projection_loc = glGetUniformLocation(program, "projection");
>> +    piglit_ortho_uniform(projection_loc, piglit_width, piglit_height);
>> +
>> +    /* Keep in mind that the ortho projection flips near and far's signs,
>> +     * so 1.0 to quad()'s z maps to glDepthRange's near, and -1.0 maps to
>> +     * glDepthRange's far.
>> +     */
>> +
>> +    /* Basic glDepthRange testing. */
>> +    glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +    glDisable(GL_DEPTH_CLAMP_FAR_AMD);
>> +    glDepthRange(0, 1);
>> +    piglit_draw_rect_z(0.5, 10, 10, 10, 10); /* .25 - drawn. */
>> +
>> +    glDepthRange(1, 0);
>> +    piglit_draw_rect_z(0.5, 10, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> +    /* Now, test that near depth clamping works.*/
>> +    glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +    glDepthRange(0.25, 1.0);
>> +    piglit_draw_rect_z(4, 30, 10, 10, 10); /* .25 - drawn. */
>> +
>> +    glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +    glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> +    glDepthRange(0.75, 1.0);
>> +    piglit_draw_rect_z(4, 30, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> +    /* Test that far clamping works.*/
>> +    glDepthRange(0.0, 0.25);
>> +    piglit_draw_rect_z(-4, 50, 10, 10, 10); /* .25 - drawn. */
>> +
>> +    glDepthRange(0.0, 0.75);
>> +    piglit_draw_rect_z(-4, 50, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> +    /* Now, flip near and far around and make sure that it's doing the
>> +     * min/max of near and far in the clamping.
>> +     */
>> +
>> +    /* Test that near (max) clamping works. */
>> +    glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +    glDepthRange(0.25, 0.0);
>> +    piglit_draw_rect_z(4, 70, 10, 10, 10); /* .25 - drawn. */
>> +
>> +    glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +    glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> +    glDepthRange(0.75, 0.0);
>> +    piglit_draw_rect_z(4, 70, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> +    /* Now, test far (min) clamping works. */
>> +    glDepthRange(1.0, 0.0);
>> +    piglit_draw_rect_z(-4, 90, 10, 10, 10); /* 0.0 - drawn. */
>> +
>> +    glDisable(GL_DEPTH_CLAMP_FAR_AMD);
>> +    glDepthRange(1.0, 0.75);
>> +    piglit_draw_rect_z(-4, 90, 30, 10, 10); /* 0.75 - drawn. */
>> +
>> +    pass = piglit_probe_pixel_rgb(15, 15, white) && pass;
>> +    pass = piglit_probe_pixel_rgb(15, 35, clear) && pass;
>> +    pass = piglit_probe_pixel_rgb(35, 15, white) && pass;
>> +    pass = piglit_probe_pixel_rgb(35, 35, clear) && pass;
>> +    pass = piglit_probe_pixel_rgb(55, 15, white) && pass;
>> +    pass = piglit_probe_pixel_rgb(55, 35, clear) && pass;
>> +    pass = piglit_probe_pixel_rgb(75, 15, white) && pass;
>> +    pass = piglit_probe_pixel_rgb(75, 35, clear) && pass;
>> +    pass = piglit_probe_pixel_rgb(95, 15, white) && pass;
>> +    pass = piglit_probe_pixel_rgb(95, 35, clear) && pass;
>> +
>> +    piglit_present_results();
>> +
>> +    return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>>
> 
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