On 2018-09-05 6:56 p.m., Alejandro Piñeiro wrote: > On 05/09/18 18:44, Michel Dänzer wrote: >> On 2018-09-05 6:29 p.m., Alejandro Piñeiro wrote: >>> On 04/09/18 17:24, Michel Dänzer wrote: >>>> From: Michel Dänzer <michel.daen...@amd.com> >>>> >>>> Without this, validate_current_gl_context never returns true if >>>> spirv_replaces_glsl == true, resulting in repeatedly calling >>>> recreate_gl_context indefinitely after the first subtest. >>> Hi, could you provide some extra details? From "indefinitely" I'm >>> understanding that shader_runs hangs. >> Right (and after some time crashes on my development machine). >> >> >>> How I can reproduce this bug? >> Either something like >> >> ./piglit run --process-isolation false gpu >> >> or just manually running multiple SPIR-V tests in a single shader_runner >> invocation, e.g. >> >> .../piglit/bin/shader_runner >> .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test >> .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test >> -auto -report-subtests >> >> > Thanks for the explanation. I was able to test it, and look a little on > it. The patch lgtm: > > Reviewed-by: Alejandro Piñeiro <apinhe...@igalia.com>
Thanks Alejandro! Pushed now. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit