On 2018-09-05 6:29 p.m., Alejandro Piñeiro wrote: > On 04/09/18 17:24, Michel Dänzer wrote: >> From: Michel Dänzer <michel.daen...@amd.com> >> >> Without this, validate_current_gl_context never returns true if >> spirv_replaces_glsl == true, resulting in repeatedly calling >> recreate_gl_context indefinitely after the first subtest. > > Hi, could you provide some extra details? From "indefinitely" I'm > understanding that shader_runs hangs.
Right (and after some time crashes on my development machine). > How I can reproduce this bug? Either something like ./piglit run --process-isolation false gpu or just manually running multiple SPIR-V tests in a single shader_runner invocation, e.g. .../piglit/bin/shader_runner .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test -auto -report-subtests -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit