On 2018-09-05 6:29 p.m., Alejandro Piñeiro wrote:
> On 04/09/18 17:24, Michel Dänzer wrote:
>> From: Michel Dänzer <michel.daen...@amd.com>
>>
>> Without this, validate_current_gl_context never returns true if
>> spirv_replaces_glsl == true, resulting in repeatedly calling
>> recreate_gl_context indefinitely after the first subtest.
> 
> Hi, could you provide some extra details? From "indefinitely" I'm
> understanding that shader_runs hangs.

Right (and after some time crashes on my development machine).


> How I can reproduce this bug?
Either something like

 ./piglit run --process-isolation false gpu

or just manually running multiple SPIR-V tests in a single shader_runner
invocation, e.g.

 .../piglit/bin/shader_runner 
.../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test 
.../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test 
-auto -report-subtests


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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