MS images may not be supported. You should add a check in the [require] section that checks that the MAX_IMAGE_SAMPLES >= 2
On Fri, Jul 20, 2018 at 11:36 AM, Rhys Perry <pendingchao...@gmail.com> wrote: > Exercises a nouveau bug on Maxwell+. > --- > .../images/basic-imageStore-ms.shader_test | 50 > ++++++++++++++++++++++ > 1 file changed, 50 insertions(+) > create mode 100644 > tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test > > diff --git > a/tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test > > b/tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test > new file mode 100644 > index 000000000..8d0f0e40d > --- /dev/null > +++ > b/tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test > @@ -0,0 +1,50 @@ > +# In this test, just perform an image store with a multisampled resident > +# texture image. > +# Based on arb_shader_image_load_store/execution/basic-imageStore.shader_test > +[require] > +GL >= 3.3 > +GLSL >= 3.30 > +GL_ARB_bindless_texture > +GL_ARB_shader_image_load_store > + > +[vertex shader passthrough] > + > +[fragment shader] > +#version 330 > +#extension GL_ARB_bindless_texture: require > +#extension GL_ARB_shader_image_load_store: enable > + > +uniform vec4 color; > +layout (bindless_image) writeonly uniform image2DMS tex; > +out vec4 outcolor; > + > +void main() > +{ > + imageStore(tex, ivec2(gl_FragCoord.xy), 0, color); > + imageStore(tex, ivec2(gl_FragCoord.xy), 1, color); > + outcolor = vec4(0.0, 0.0, 0.0, 1.0); > +} > + > +[test] > +# Texture 0 is the imageStore output. > +texture junk 2DMS 0 (16, 16, 2) > +resident image texture 0 GL_RGBA8 > +uniform handle tex 0 > + > +# Texture 1 is the rendering output and blit destination. > +texture rgbw 1 (16, 16) GL_RGBA8 > + > +# Store red using imageStore > +uniform vec4 color 1.0 0.0 0.0 1.0 > +fb tex 2d 1 > +draw rect -1 -1 2 2 > + > +# Resolve the result of imageStore into a probeable texture > +memory barrier GL_FRAMEBUFFER_BARRIER_BIT > +fb read tex 2d ms 0 > +fb draw tex 2d 1 > +blit color linear > + > +# Test the result of the blit > +fb tex 2d 1 > +probe all rgba 1.0 0.0 0.0 1.0 > -- > 2.14.4 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit