Exercises a nouveau bug on Maxwell+. --- .../images/basic-imageStore-ms.shader_test | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test
diff --git a/tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test b/tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test new file mode 100644 index 000000000..8d0f0e40d --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/basic-imageStore-ms.shader_test @@ -0,0 +1,50 @@ +# In this test, just perform an image store with a multisampled resident +# texture image. +# Based on arb_shader_image_load_store/execution/basic-imageStore.shader_test +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: enable + +uniform vec4 color; +layout (bindless_image) writeonly uniform image2DMS tex; +out vec4 outcolor; + +void main() +{ + imageStore(tex, ivec2(gl_FragCoord.xy), 0, color); + imageStore(tex, ivec2(gl_FragCoord.xy), 1, color); + outcolor = vec4(0.0, 0.0, 0.0, 1.0); +} + +[test] +# Texture 0 is the imageStore output. +texture junk 2DMS 0 (16, 16, 2) +resident image texture 0 GL_RGBA8 +uniform handle tex 0 + +# Texture 1 is the rendering output and blit destination. +texture rgbw 1 (16, 16) GL_RGBA8 + +# Store red using imageStore +uniform vec4 color 1.0 0.0 0.0 1.0 +fb tex 2d 1 +draw rect -1 -1 2 2 + +# Resolve the result of imageStore into a probeable texture +memory barrier GL_FRAMEBUFFER_BARRIER_BIT +fb read tex 2d ms 0 +fb draw tex 2d 1 +blit color linear + +# Test the result of the blit +fb tex 2d 1 +probe all rgba 1.0 0.0 0.0 1.0 -- 2.14.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit