From: Nicolai Hähnle <[email protected]>

The SPIRV conversion script gets confused otherwise.
---
 tests/shaders/glsl-vs-max-array-access-function.shader_test | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/shaders/glsl-vs-max-array-access-function.shader_test 
b/tests/shaders/glsl-vs-max-array-access-function.shader_test
index bf92f5532..dee54548b 100644
--- a/tests/shaders/glsl-vs-max-array-access-function.shader_test
+++ b/tests/shaders/glsl-vs-max-array-access-function.shader_test
@@ -1,23 +1,23 @@
 [require]
 GLSL >= 1.10
 
 [vertex shader]
 uniform float a[3];
 
+varying vec4 color;
+
 float func(float array[3])
 {
        return array[2];
 }
 
-varying vec4 color;
-
 void main()
 {
        gl_Position = gl_Vertex;
        color = vec4(func(a), vec3(1.0));
 }
 
 [fragment shader]
 varying vec4 color;
 
 void main()
-- 
2.15.1

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