While those reference pages are nice and convenient, they are not the spec, and are often inaccurate. They're good for figuring out what a function generally does, not all the corner cases. Separately, check the gl3 version of that page (e.g.http://docs.gl/gl3/glMaterial). And even if NVIDIA behaves a certain way, that is still not the spec. The specs are, for your reference, located at
https://khronos.org/registry/OpenGL/index_gl.php#apispecs You can find PDFs for all the various released GL versions. They specify in excruciating detail all the possibilities and error conditions. Cheers, -ilia On Thu, May 4, 2017 at 1:44 PM, sandra koroniewska <[email protected]> wrote: > Hi, > I found this information here: > https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMaterial.xml > ("Specifies the single-valued material parameter of the face or faces that > is being updated. Must be GL_SHININESS.") > Tomorrow I can check this test on Nvidia driver to see if it also fails. > > Regards, > Sandra > > > On Thu, May 4, 2017 at 7:07 PM, Ilia Mirkin <[email protected]> wrote: >> >> On Thu, May 4, 2017 at 12:44 PM, Sandra Koroniewska >> <[email protected]> wrote: >> > This fixes >> > spec/gl-1.0/beginend-coverage on a Windows Intel driver. >> >> If you believe this to be a bug in the test, please use spec citations >> explaining why the test is wrong, not "it doesn't seem to work on my >> closed-source driver". >> >> I don't see anything in the GL spec to suggest that this test is >> broken, but perhaps I'm missing it. >> >> -ilia > > _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
