This fixes
spec/gl-1.0/beginend-coverage on a Windows Intel driver.
---
 tests/spec/gl-1.0/beginend-coverage.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/spec/gl-1.0/beginend-coverage.c 
b/tests/spec/gl-1.0/beginend-coverage.c
index bb704f8f4..e60deabe0 100644
--- a/tests/spec/gl-1.0/beginend-coverage.c
+++ b/tests/spec/gl-1.0/beginend-coverage.c
@@ -207,9 +207,9 @@ TEST_FUNC(glLoadIdentity, ())
 TEST_FUNC(glLoadMatrixd, (junk))
 TEST_FUNC(glLoadMatrixf, (junk))
 TEST_FUNC(glLogicOp, (GL_COPY))
-TEST_FUNC(glMaterialf, (GL_FRONT, GL_AMBIENT, 0))
+TEST_FUNC(glMaterialf, (GL_FRONT, GL_SHININESS, 0))
 TEST_FUNC(glMaterialfv, (GL_FRONT, GL_AMBIENT, junk))
-TEST_FUNC(glMateriali, (GL_FRONT, GL_AMBIENT, 0))
+TEST_FUNC(glMateriali, (GL_FRONT, GL_SHININESS, 0))
 TEST_FUNC(glMaterialiv, (GL_FRONT, GL_AMBIENT, junk))
 TEST_FUNC(glMatrixMode, (GL_MODELVIEW))
 TEST_FUNC(glMultMatrixd, (junk))
-- 
2.11.0.windows.1

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