Didn't know that there was a standard color-code for this kind of things. But ok
Reviewed-by: Alejandro Piñeiro <[email protected]> On 28/09/16 17:38, Eric Anholt wrote: > This test was the opposite of standard piglit style, which was a > surprise. > --- > .../execution/vs-loop-zero-iterations-two-exits2.shader_test | 8 > ++++---- > 1 file changed, 4 insertions(+), 4 deletions(-) > > diff --git > a/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test > > b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test > index 4e306527b862..f2ebaf46a2e6 100644 > --- > a/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test > +++ > b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test > @@ -13,10 +13,10 @@ void main() > /* Make sure that loop_count uniform live */ > float one = float(loop_count == 0 || loop_count == 1); > > - vec4 colour = vec4(1.0, 0.0, 0.0, one); > + vec4 colour = vec4(0.0, 1.0, 0.0, one); > > for (int i = 0; i < 0; i++) { > - colour = vec4(0.0, 1.0, 0.0, 1.0); > + colour = vec4(1.0, 0.0, 0.0, 1.0); > > if (i == loop_count) > break; > @@ -36,8 +36,8 @@ clear color 0.5 0.5 0.5 0.5 > > uniform int loop_count 1 > draw rect -1 -1 2 2 > -probe all rgba 1.0 0.0 0.0 1.0 > +probe all rgba 0.0 1.0 0.0 1.0 > > uniform int loop_count 0 > draw rect -1 -1 2 2 > -probe all rgba 1.0 0.0 0.0 1.0 > +probe all rgba 0.0 1.0 0.0 1.0 > -- Alejandro Piñeiro <[email protected]> _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
