This test was the opposite of standard piglit style, which was a
surprise.
---
.../execution/vs-loop-zero-iterations-two-exits2.shader_test | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git
a/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test
b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test
index 4e306527b862..f2ebaf46a2e6 100644
---
a/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test
+++
b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test
@@ -13,10 +13,10 @@ void main()
/* Make sure that loop_count uniform live */
float one = float(loop_count == 0 || loop_count == 1);
- vec4 colour = vec4(1.0, 0.0, 0.0, one);
+ vec4 colour = vec4(0.0, 1.0, 0.0, one);
for (int i = 0; i < 0; i++) {
- colour = vec4(0.0, 1.0, 0.0, 1.0);
+ colour = vec4(1.0, 0.0, 0.0, 1.0);
if (i == loop_count)
break;
@@ -36,8 +36,8 @@ clear color 0.5 0.5 0.5 0.5
uniform int loop_count 1
draw rect -1 -1 2 2
-probe all rgba 1.0 0.0 0.0 1.0
+probe all rgba 0.0 1.0 0.0 1.0
uniform int loop_count 0
draw rect -1 -1 2 2
-probe all rgba 1.0 0.0 0.0 1.0
+probe all rgba 0.0 1.0 0.0 1.0
--
2.9.3
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