Reviewed-by: Alejandro Piñeiro <[email protected]> On 02/09/16 02:36, Dylan Baker wrote: > This test is currently completely broken. It uses names defined in > GL_OES_texture_storage_multisample_2d_array without adding a #extension > directive or a config requirement. It also doesn't declare precision. > > Signed-off-by: Dylan Baker <[email protected]> > cc: [email protected] > --- > .../glsl-es-3.10/compiler/all-functions.vert | 15 > ++++++++------- > 1 file changed, 8 insertions(+), 7 deletions(-) > > diff --git > a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert > > b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert > index cc188ab..e1b154d 100644 > --- > a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert > +++ > b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert > @@ -1,18 +1,19 @@ > // [config] > // expect_result: pass > // glsl_version: 3.10 > -// require_extensions: GL_EXT_shader_samples_identical > +// require_extensions: GL_EXT_shader_samples_identical > GL_OES_texture_storage_multisample_2d_array > // [end config] > > #version 310 es > #extension GL_EXT_shader_samples_identical: require > +#extension GL_OES_texture_storage_multisample_2d_array: require > > -uniform sampler2DMS s1; > -uniform isampler2DMS s2; > -uniform usampler2DMS s3; > -uniform sampler2DMSArray s4; > -uniform isampler2DMSArray s5; > -uniform usampler2DMSArray s6; > +uniform mediump sampler2DMS s1; > +uniform mediump isampler2DMS s2; > +uniform mediump usampler2DMS s3; > +uniform mediump sampler2DMSArray s4; > +uniform mediump isampler2DMSArray s5; > +uniform mediump usampler2DMSArray s6; > > flat out ivec2 data; > >
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