The vertex shader has only one vertex input attribute.

Signed-off-by: Nanley Chery <[email protected]>
---
 src/tests/func/desc/dynamic.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/tests/func/desc/dynamic.c b/src/tests/func/desc/dynamic.c
index c57cd5c..238eb8f 100644
--- a/src/tests/func/desc/dynamic.c
+++ b/src/tests/func/desc/dynamic.c
@@ -242,7 +242,7 @@ test(void)
             }
         }, VK_SUBPASS_CONTENTS_INLINE);
 
-    vkCmdBindVertexBuffers(t_cmd_buffer, 0, 2,
+    vkCmdBindVertexBuffers(t_cmd_buffer, 0, 1,
                            (VkBuffer[]) { buffer },
                            (VkDeviceSize[]) { vertex_offset });
     vkCmdBindPipeline(t_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
-- 
2.9.0

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