This causes an assert failure in mesa and it doesn't seem like this test
is designed for depth/stencil formats.

Signed-off-by: Ilia Mirkin <[email protected]>
---

Ian, I know you're rewriting half these tests... feel free to fold this
into your series if you like.

 tests/spec/arb_direct_state_access/gettextureimage-formats.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c 
b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
index e2d637c..ce25205 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
@@ -462,7 +462,8 @@ supported_format_set(const struct test_desc *set)
                 set->format == ext_packed_depth_stencil ||
                 set->format == arb_texture_rg_int ||
                 set->format == arb_depth_texture ||
-                set->format == arb_depth_buffer_float) {
+                set->format == arb_depth_buffer_float ||
+                set->format == arb_texture_stencil8) {
                /*
                 * texture_integer requires a fragment shader, different
                 * glTexImage calls.  Depth/stencil formats not implemented.
-- 
2.3.6

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