Reviewed-by: Dylan Baker <[email protected]> Does this change the result of any of these tests for you?
On Tue, Mar 17, 2015 at 02:51:31PM -0700, Ian Romanick wrote: > From: Ian Romanick <[email protected]> > > Trivial. > > Signed-off-by: Ian Romanick <[email protected]> > --- > .../glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test | 2 > +- > .../glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test | 2 > +- > .../glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test | 2 > +- > 3 files changed, 3 insertions(+), 3 deletions(-) > > diff --git > a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > > b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > index 2ac9224..18d8bf7 100644 > --- > a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > +++ > b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > @@ -1,7 +1,7 @@ > [require] > GLSL >= 1.10 > > -[vertex shader passthrough > +[vertex shader passthrough] > > [fragment shader] > void main() > diff --git > a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > > b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > index b4e6360..7193e4d 100644 > --- > a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > +++ > b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > @@ -1,7 +1,7 @@ > [require] > GLSL >= 1.10 > > -[vertex shader passthrough > +[vertex shader passthrough] > > [fragment shader] > void main() > diff --git > a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > > b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > index 47a1eda..363b3ca 100644 > --- > a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > +++ > b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > @@ -1,7 +1,7 @@ > [require] > GLSL >= 1.10 > > -[vertex shader passthrough > +[vertex shader passthrough] > > [fragment shader] > void main() > -- > 2.1.0 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit
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